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The Resource 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), (electronic resource)

2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), (electronic resource)

Label
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)
Title
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)
Creator
Author
Subject
Language
eng
Summary
Annotation:
Cataloging source
BIP US
Intended audience
Scholarly & Professional
Intended audience source
IEEE
http://bibfra.me/vocab/lite/organizationName
IEEE Staff
Summary expansion
Recently many tools, including algorithms and systems, have made it easier to populate immersive virtual environments (VEs) with autonomous characters Today it is common to explore virtual environments that can reach the size of an entire city that can be populated by many thousands of virtual characters Through both invited and contributed presentations, we will present state of the art character and crowd animation techniques for interactive characters, some examples of new research opportunities by the availability of populated virtual environment, new research on avatars and discuss technological requirements for future applications
Label
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), (electronic resource)
Instantiates
Publication
Control code
OCM1bookssj0001948424
Dimensions
unknown
Governing access note
Available for distribution in: USA
Isbn
9781538627594
Specific material designation
remote
System control number
(WaSeSS)ssj0001948424
Label
2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE), (electronic resource)
Publication
Control code
OCM1bookssj0001948424
Dimensions
unknown
Governing access note
Available for distribution in: USA
Isbn
9781538627594
Specific material designation
remote
System control number
(WaSeSS)ssj0001948424

Subject

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