The Resource Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum [and others] (eds.)
Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum [and others] (eds.)
Resource Information
The item Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum [and others] (eds.) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 2 library branches.
Resource Information
The item Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum [and others] (eds.) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 2 library branches.
- Summary
- Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field
- Language
- eng
- Extent
- 1 online resource (x, 236 pages)
- Note
- "AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Preface
- Contents
-
- Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
- Distributed Platform for Large-Scale Agent-Based Simulations
- Two Case Studies for Jazzyk BSM
- A Teamwork Infrastructure for Computer Games with Real-Time Requirements
- The MMOG Layer: MMOG Based on MAS
- Architecture for Affective Social Games
- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities
- Intelligent NPCs for Educational Role Play Game
- Design of a Decision Maker Agent for a Distributed Role Playing Game
- Experience of the SimParc Project
- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations
- On Evaluating Agents for Serious Games
- A PDDL-Based Planning Architecture to Support Arcade Game Playing
- Agent-Based Aircraft Control Strategies in a Simulated Environment
- Adaptive Serious Games Using Agent Organizations
- Intelligent Agent Modeling as Serious Game
- Isbn
- 9783642111983
- Label
- Agents for games and simulations : trends in techniques, concepts and design
- Title
- Agents for games and simulations
- Title remainder
- trends in techniques, concepts and design
- Statement of responsibility
- Frank Dignum [and others] (eds.)
- Subject
-
- Artificial intelligence
- Artificial intelligence -- Congresses
- Computer simulation
- Computer simulation
- Computer simulation -- Congresses
- Conference papers and proceedings
- Conference papers and proceedings
- Electronic games
- Electronic games
- Electronic games -- Congresses
- Informatique
- Multiagent systems
- Multiagent systems
- Multiagent systems -- Congresses
- Artificial intelligence
- Language
- eng
- Summary
- Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field
- Cataloging source
- GW5XE
- Dewey number
- 006.3
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.I58
- LC item number
- I584 2009
- Literary form
- non fiction
- http://bibfra.me/vocab/lite/meetingDate
- 2009
- http://bibfra.me/vocab/lite/meetingName
- International Workshop on Agents for Games and Simulations
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
- 1961-
- http://library.link/vocab/relatedWorkOrContributorName
- Dignum, Frank
- Series statement
-
- Lecture notes in computer science,
- Lecture notes in artificial intelligence
- State-of-the-art survey
- LNCS sublibrary: SL 7 - Artificial intelligence
- Series volume
- 5920.
- http://library.link/vocab/subjectName
-
- Multiagent systems
- Artificial intelligence
- Electronic games
- Computer simulation
- Informatique
- Artificial intelligence
- Computer simulation
- Electronic games
- Multiagent systems
- Label
- Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum [and others] (eds.)
- Note
- "AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Preface
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- mixed
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game -- Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game
- Control code
- 505433816
- Dimensions
- unknown
- Extent
- 1 online resource (x, 236 pages)
- Form of item
- online
- Isbn
- 9783642111983
- Lccn
- 2009940795
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-3-642-11198-3
- Other physical details
- illustrations.
- Specific material designation
- remote
- System control number
- (OCoLC)505433816
- Label
- Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum [and others] (eds.)
- Note
- "AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Preface
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- mixed
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game -- Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game
- Control code
- 505433816
- Dimensions
- unknown
- Extent
- 1 online resource (x, 236 pages)
- Form of item
- online
- Isbn
- 9783642111983
- Lccn
- 2009940795
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-3-642-11198-3
- Other physical details
- illustrations.
- Specific material designation
- remote
- System control number
- (OCoLC)505433816
Subject
- Artificial intelligence
- Artificial intelligence -- Congresses
- Computer simulation
- Computer simulation
- Computer simulation -- Congresses
- Conference papers and proceedings
- Conference papers and proceedings
- Electronic games
- Electronic games
- Electronic games -- Congresses
- Informatique
- Multiagent systems
- Multiagent systems
- Multiagent systems -- Congresses
- Artificial intelligence
Genre
Member of
- Lecture notes in computer science, 5920
- Lecture notes in computer science, State-of-the-art survey
- Lecture notes in computer science, Lecture notes in artificial intelligence
- LNCS sublibrary, SL 7, Artificial intelligence
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