The Resource Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)
Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)
Resource Information
The item Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 2 library branches.
Resource Information
The item Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 2 library branches.
- Extent
- 1 online resource (x, 206 pages)
- Contents
-
- UnrealGoal Bots Conceptual Design of a Reusable Interface
- A Periphery of Pogamut: From Bots to Agents and Back Again
- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System
- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems
- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters
- An Architecture for Directing Value-Driven Artificial Characters
- Implicitly and Intelligently Influencing the Interactive Experience
- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach
- Guiding User Adaptation in Serious Games
- Using Agent Technology to Build a Real-World Training Application
- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices
- Making Games ALIVE: An Organisational Approach
- Building Quests for Online Games with Virtual Institutions
- Isbn
- 9783642181818
- Label
- Agents for games and simulations II : trends in techniques, concepts and design
- Title
- Agents for games and simulations II
- Title remainder
- trends in techniques, concepts and design
- Statement of responsibility
- Frank Dignum (ed.)
- Title variation
-
- Agents for games and simulations 2
- Agents for games and simulations two
- Language
- eng
- Summary
- Annotation
- Cataloging source
- GW5XE
- Dewey number
- 006.3
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.I58
- LC item number
- A34 2011
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
- 1961-
- http://library.link/vocab/relatedWorkOrContributorName
- Dignum, Frank
- Series statement
-
- Lecture notes in computer science,
- State-of-the-art survey
- Lecture notes in artificial intelligence
- LNCS sublibrary. SL 7, Artificial intelligence
- Series volume
- 6525
- http://library.link/vocab/subjectName
-
- Multiagent systems
- Artificial intelligence
- Service-oriented architecture (Computer science)
- Intelligent agents (Computer software)
- Simulation methods
- Informatique
- Multiagent systems
- Summary expansion
- While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;€ the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively
- Label
- Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
- Control code
- 704396821
- Dimensions
- unknown
- Extent
- 1 online resource (x, 206 pages)
- Form of item
- online
- Isbn
- 9783642181818
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-3-642-18181-8
- Other physical details
- illustrations.
- http://library.link/vocab/ext/overdrive/overdriveId
- 978-3-642-18180-1
- Specific material designation
- remote
- System control number
- (OCoLC)704396821
- Label
- Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
- Control code
- 704396821
- Dimensions
- unknown
- Extent
- 1 online resource (x, 206 pages)
- Form of item
- online
- Isbn
- 9783642181818
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-3-642-18181-8
- Other physical details
- illustrations.
- http://library.link/vocab/ext/overdrive/overdriveId
- 978-3-642-18180-1
- Specific material designation
- remote
- System control number
- (OCoLC)704396821
Subject
- Artificial intelligence
- Conference papers and proceedings
- Conference papers and proceedings
- Informatique
- Intelligent agents (Computer software)
- Multiagent systems
- Multiagent systems
- Multiagent systems -- Congresses
- Service-oriented architecture (Computer science)
- Simulation methods
Genre
Member of
- Lecture notes in computer science, State-of-the-art survey
- Lecture notes in computer science, 6525
- Lecture notes in computer science, 6525.
- Lecture notes in computer science, Lecture notes in artificial intelligence
- LNCS sublibrary, SL 7, Artificial intelligence
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Agents-for-games-and-simulations-II--trends-in/osdWB6qrIeQ/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Agents-for-games-and-simulations-II--trends-in/osdWB6qrIeQ/">Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>