Coverart for item
The Resource Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)

Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)

Label
Agents for games and simulations II : trends in techniques, concepts and design
Title
Agents for games and simulations II
Title remainder
trends in techniques, concepts and design
Statement of responsibility
Frank Dignum (ed.)
Title variation
  • Agents for games and simulations 2
  • Agents for games and simulations two
Contributor
Subject
Genre
Language
eng
Summary
Annotation
Member of
Cataloging source
GW5XE
Dewey number
006.3
Illustrations
illustrations
Index
index present
LC call number
QA76.76.I58
LC item number
A34 2011
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1961-
http://library.link/vocab/relatedWorkOrContributorName
Dignum, Frank
Series statement
  • Lecture notes in computer science,
  • State-of-the-art survey
  • Lecture notes in artificial intelligence
  • LNCS sublibrary. SL 7, Artificial intelligence
Series volume
6525
http://library.link/vocab/subjectName
  • Multiagent systems
  • Artificial intelligence
  • Service-oriented architecture (Computer science)
  • Intelligent agents (Computer software)
  • Simulation methods
  • Informatique
  • Multiagent systems
Summary expansion
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;€ the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively
Label
Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
Control code
704396821
Dimensions
unknown
Extent
1 online resource (x, 206 pages)
Form of item
online
Isbn
9783642181801
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-642-18181-8
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
978-3-642-18180-1
Specific material designation
remote
System control number
(OCoLC)704396821
Label
Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.)
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
Control code
704396821
Dimensions
unknown
Extent
1 online resource (x, 206 pages)
Form of item
online
Isbn
9783642181801
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-642-18181-8
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
978-3-642-18180-1
Specific material designation
remote
System control number
(OCoLC)704396821

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