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The Resource An introduction to computer graphics for artists, Andrew Paquette

An introduction to computer graphics for artists, Andrew Paquette

Label
An introduction to computer graphics for artists
Title
An introduction to computer graphics for artists
Statement of responsibility
Andrew Paquette
Creator
Author
Subject
Language
eng
Summary
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable
Cataloging source
GW5XE
http://library.link/vocab/creatorName
Paquette, Andrew
Dewey number
006.6
Illustrations
illustrations
Index
index present
Language note
English
LC call number
T385
LC item number
.P37 2013
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
NLM call number
T 385
http://library.link/vocab/subjectName
  • Computer graphics
  • Computer Graphics
  • Mediendesign
  • Interaktive Medien
  • Computer graphics
  • Computeranimation
  • Filmtrick
  • Computergrafik
  • Visualisierung
  • Computerkunst
  • Programmierung
  • Computerspiel
Label
An introduction to computer graphics for artists, Andrew Paquette
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Validation of CG Models
  • Creating and Editing Texture Coordinates (UVs)
  • Shaders and Texturing
  • Rendering a CG Scene
  • 3D Animation
  • CG Modeling 2: NURBS
  • CG Modeling 3: Advanced
  • CG Industry Standards
  • Introduction
  • CG Basics
  • Observation Skills and CG
  • Measurements and Their Relationship to CG
  • Scene Preparation
  • Modeling 1: Polygons
  • The Importance of Resolution in CG
  • Optimization of CG Models
Control code
842836717
Dimensions
unknown
Edition
2nd edition.
Extent
1 online resource (xxxvii, 322 pages)
File format
unknown
Form of item
online
Isbn
9781447151012
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-1-4471-5100-5
Other physical details
colour illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)842836717
Label
An introduction to computer graphics for artists, Andrew Paquette
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Validation of CG Models
  • Creating and Editing Texture Coordinates (UVs)
  • Shaders and Texturing
  • Rendering a CG Scene
  • 3D Animation
  • CG Modeling 2: NURBS
  • CG Modeling 3: Advanced
  • CG Industry Standards
  • Introduction
  • CG Basics
  • Observation Skills and CG
  • Measurements and Their Relationship to CG
  • Scene Preparation
  • Modeling 1: Polygons
  • The Importance of Resolution in CG
  • Optimization of CG Models
Control code
842836717
Dimensions
unknown
Edition
2nd edition.
Extent
1 online resource (xxxvii, 322 pages)
File format
unknown
Form of item
online
Isbn
9781447151012
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-1-4471-5100-5
Other physical details
colour illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)842836717

Library Locations

    • Ellis LibraryBorrow it
      1020 Lowry Street, Columbia, MO, 65201, US
      38.944491 -92.326012
    • Engineering Library & Technology CommonsBorrow it
      W2001 Lafferre Hall, Columbia, MO, 65211, US
      38.946102 -92.330125
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