Coverart for item
The Resource Avant-garde videogames : playing with technoculture, Brian Schrank ; foreword by Jay David Bolter

Avant-garde videogames : playing with technoculture, Brian Schrank ; foreword by Jay David Bolter

Label
Avant-garde videogames : playing with technoculture
Title
Avant-garde videogames
Title remainder
playing with technoculture
Statement of responsibility
Brian Schrank ; foreword by Jay David Bolter
Creator
Contributor
Author
Subject
Language
eng
Summary
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality -- as in alternate reality games, which adapt Situationist strategies for a mass audience
Member of
Cataloging source
N$T
http://library.link/vocab/creatorDate
1976-
http://library.link/vocab/creatorName
Schrank, Brian
Dewey number
794.8/1536
Illustrations
illustrations
Index
index present
LC call number
QA76.76.C672
LC item number
S35 2014eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1951-
http://library.link/vocab/relatedWorkOrContributorName
Bolter, J. David
http://library.link/vocab/subjectName
  • Video games
  • New media art
  • Video games
  • GAMES
  • New media art
  • Video games
  • Video games
http://bibfra.me/vocab/relation/writerofforeword
_33ihfCCY80
Label
Avant-garde videogames : playing with technoculture, Brian Schrank ; foreword by Jay David Bolter
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 189-204) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
black and white
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Videogames as avant-garde art -- Radical formal -- Radical political -- Complicit formal -- Complicit political -- Narrative formal -- Narrative political
Control code
877868433
Dimensions
unknown
Extent
1 online resource (x, 217 pages)
Form of item
online
Isbn
9780262322713
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 8132
  • 9780262322713
Specific material designation
remote
System control number
(OCoLC)877868433
Label
Avant-garde videogames : playing with technoculture, Brian Schrank ; foreword by Jay David Bolter
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 189-204) and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
black and white
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Videogames as avant-garde art -- Radical formal -- Radical political -- Complicit formal -- Complicit political -- Narrative formal -- Narrative political
Control code
877868433
Dimensions
unknown
Extent
1 online resource (x, 217 pages)
Form of item
online
Isbn
9780262322713
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 8132
  • 9780262322713
Specific material designation
remote
System control number
(OCoLC)877868433

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      38.944491 -92.326012
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