Coverart for item
The Resource Codename revolution : the Nintendo WII platform, Steven E. Jones and George K. Thiruvathukal

Codename revolution : the Nintendo WII platform, Steven E. Jones and George K. Thiruvathukal

Label
Codename revolution : the Nintendo WII platform
Title
Codename revolution
Title remainder
the Nintendo WII platform
Statement of responsibility
Steven E. Jones and George K. Thiruvathukal
Creator
Contributor
Subject
Genre
Language
eng
Summary
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture
Member of
Cataloging source
N$T
http://library.link/vocab/creatorName
Jones, Steven E.
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.17.S63
LC item number
J66 2012eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Thiruvathukal, George K.
Series statement
Platform studies
http://library.link/vocab/subjectName
  • Video games
  • Nintendo Wii video games
  • GAMES
  • Nintendo Wii video games
  • Video games
Label
Codename revolution : the Nintendo WII platform, Steven E. Jones and George K. Thiruvathukal
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Series Foreword -- Acknowledgments -- Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform -- Our Approach -- Cross-Platform Mario -- The Book's Plan -- Chapter 2. "Power Isn't Everything": The Wii Console -- Form Factor and Technical Architecture -- Power (Constraints) -- Red Steel 2 -- Power (Efficiencies) -- Chapter 3. Core Controller: The Wii Remote -- Form Factor and Technology -- The MotionPlus Attachment -- Wii Sports Resort -- WarioWare: Smooth Moves -- The Wii Remote as Magic Crayon -- The Wii Remote as Mouse -- Chapter 4. Active at the Periphery: The Wii Balance Board -- Form Factor and Technology -- Wii Balance Board as a Game Controller -- Wii Vitality Sensor: Capturing the Player's Internal State -- Wii Fit Plus ("Measuring") -- Player Space ("Adequate Space Required") -- The Magic Circle and Miniature Garden -- The Living Room as Player Space (Wii no Ma) -- Chapter 5. Channeling the System: Access, Distribution, and Transmission -- The Television Metaphor (a Menu of Channels) -- Channeling the System -- Distribution: The Virtual Console -- Distribution: WiiWare -- World of Goo (via WiiWare) -- WarioWare D.I.Y. (for DS and WiiWare) -- Internet Channel -- Homebrew Channel: The Platform's Edge -- Chapter 6. "Wii Is for Everyone": A Social Platform -- Degrees of Openness -- Some Wii Mods and Hacks -- Wii Social Games -- The Wii as a Social Platform -- Chapter 7. After the Revolution -- Turning the Blue Ocean Red -- A Software Phase -- Emerging and Converging Technologies -- The Absence of an Object? -- Notes -- Bibliography -- Index
Control code
778564485
Dimensions
unknown
Extent
1 online resource (x, 204 pages)
File format
unknown
Form of item
online
Isbn
9780262301312
Lccn
2011026378
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
9786613594556
Other physical details
illustrations.
http://library.link/vocab/ext/overdrive/overdriveId
  • 359455
  • 8712
  • 9780262301312
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)778564485
Label
Codename revolution : the Nintendo WII platform, Steven E. Jones and George K. Thiruvathukal
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Series Foreword -- Acknowledgments -- Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform -- Our Approach -- Cross-Platform Mario -- The Book's Plan -- Chapter 2. "Power Isn't Everything": The Wii Console -- Form Factor and Technical Architecture -- Power (Constraints) -- Red Steel 2 -- Power (Efficiencies) -- Chapter 3. Core Controller: The Wii Remote -- Form Factor and Technology -- The MotionPlus Attachment -- Wii Sports Resort -- WarioWare: Smooth Moves -- The Wii Remote as Magic Crayon -- The Wii Remote as Mouse -- Chapter 4. Active at the Periphery: The Wii Balance Board -- Form Factor and Technology -- Wii Balance Board as a Game Controller -- Wii Vitality Sensor: Capturing the Player's Internal State -- Wii Fit Plus ("Measuring") -- Player Space ("Adequate Space Required") -- The Magic Circle and Miniature Garden -- The Living Room as Player Space (Wii no Ma) -- Chapter 5. Channeling the System: Access, Distribution, and Transmission -- The Television Metaphor (a Menu of Channels) -- Channeling the System -- Distribution: The Virtual Console -- Distribution: WiiWare -- World of Goo (via WiiWare) -- WarioWare D.I.Y. (for DS and WiiWare) -- Internet Channel -- Homebrew Channel: The Platform's Edge -- Chapter 6. "Wii Is for Everyone": A Social Platform -- Degrees of Openness -- Some Wii Mods and Hacks -- Wii Social Games -- The Wii as a Social Platform -- Chapter 7. After the Revolution -- Turning the Blue Ocean Red -- A Software Phase -- Emerging and Converging Technologies -- The Absence of an Object? -- Notes -- Bibliography -- Index
Control code
778564485
Dimensions
unknown
Extent
1 online resource (x, 204 pages)
File format
unknown
Form of item
online
Isbn
9780262301312
Lccn
2011026378
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
9786613594556
Other physical details
illustrations.
http://library.link/vocab/ext/overdrive/overdriveId
  • 359455
  • 8712
  • 9780262301312
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)778564485

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      38.944491 -92.326012
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