Coverart for item
The Resource Coding iPhone apps for kids : a playful introduction to swift, Gloria Winquist and Matt McCarthy

Coding iPhone apps for kids : a playful introduction to swift, Gloria Winquist and Matt McCarthy

Label
Coding iPhone apps for kids : a playful introduction to swift
Title
Coding iPhone apps for kids
Title remainder
a playful introduction to swift
Statement of responsibility
Gloria Winquist and Matt McCarthy
Creator
Contributor
Author
Subject
Genre
Language
eng
Summary
"Teaches the fundamentals of programming iOS apps and games with Swift and Xcode, the official iOS development environment"--
Assigning source
Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Winquist, Gloria
Dewey number
004.1675
Index
no index present
Intended audience
Age 10 plus
LC call number
QA76.73.S95
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
McCarthy, Matt
http://library.link/vocab/subjectName
  • Swift (Computer program language)
  • iPhone (Smartphone)
  • Application software
  • JUVENILE NONFICTION / Computers / Programming
  • JUVENILE NONFICTION / Computers / Hardware
  • Application software
  • Swift (Computer program language)
Target audience
juvenile
Label
Coding iPhone apps for kids : a playful introduction to swift, Gloria Winquist and Matt McCarthy
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Intro; Brief Contents; Contents in Detail; Acknowledgments; Introduction; Who Should Read This Book?; What's in This Book?; The Companion Website; Have Fun!; Chapter 1: Hello, World!; Installing Xcode, Your Code Editor; Your First App!; Introducing the Storyboard; Adding User Interface Elements with the Object Library; Saving Your Work; Running the App on a Real Device; What You Learned; Chapter 2: Learning to Code in a Playground; Constants and Variables; When to Use Constants vs. Variables; Naming Constants and Variables; Data Types; Declaring Data Types; Common Data Types; Type Inference
  • Transforming Data Types with CastingOperators; Order of Operations; Ordering Operations with Parentheses; Compound Assignment Operators; What You Learned; Chapter 3: Making Choices; Boolean Expressions; Is Equal and Is Not Equal; Greater Than and Less Than; Compound Boolean Expressions; Conditional Statements; if Statements; switch Statements; What You Learned; Chapter 4: Writing Code That Loops; Open the Debug Area; Looping Through Ranges and Collections with for-in; Say Hello!; Say Good Morning!; Testing Conditions with while Loops; Guess My Number; Shrink Away; Which Loop to Use?
  • Nesting and ScopeNesting Blocks of Code; Constant and Variable Scope; What You Learned; Chapter 5: Keeping Your Programs Safe with Optionals; What Is an Optional?; Creating Optionals; Unwrapping Optionals; A Special Kind of Operator: ??; What You Learned; Chapter 6: Storing Collections in Dictionaries and Arrays; Keeping Things in Order with Arrays; Using Mutable and Immutable Arrays; Using Type Inference; Accessing Items in an Array; Watching the Range; Adding Items to an Array; Combining Arrays; Removing Items from an Array; Replacing Items in an Array; Using Array Properties
  • Looping Over an ArrayDictionaries Are Key!; Initializing a Dictionary; Accessing Values in a Dictionary; Adding Items to a Dictionary; Removing Items from a Dictionary; Replacing Items in a Dictionary; Using Dictionary Properties; Looping Over a Dictionary; What You Learned; Chapter 7: Functions Are a Party, and You're Invited; In with the Input, Out with the Output; Writing a Custom Function; Functions Do Even More with Input Parameters; Making Party Invitations; Inviting All Your Friends at Once; Messaging Your Guests; Argument Labels; Adding a Custom Argument Label
  • Removing an Argument LabelReturn Values; Which Is the Bigger Box?; Conditional Returns; What You Learned; Chapter 8: Custom Classes and Structs; Making a Class; Writing a Class Definition; Storing Information in Properties; Creating an Instance of a Class; Accessing the Properties of a Class; Customizing Each Cake with Initializers; Adding a Birthday Greeting Method; Writing a Helper Method; A Special Property Called self; Class Inheritance; Creating a Superclass; Creating a Subclass; Detecting the Data Type by Typecasting; Refining the Data Type by Downcasting
Control code
980871613
Extent
1 online resource
Form of item
online
Isbn
9781593278373
Lccn
2017015717
Media category
computer
Media MARC source
rdamedia
Media type code
  • n
http://library.link/vocab/ext/overdrive/overdriveId
  • cl0500000865
  • 1fe75d68-afa4-4d72-a7d7-5ff90e82806d
Specific material designation
remote
System control number
(OCoLC)980871613
Label
Coding iPhone apps for kids : a playful introduction to swift, Gloria Winquist and Matt McCarthy
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Intro; Brief Contents; Contents in Detail; Acknowledgments; Introduction; Who Should Read This Book?; What's in This Book?; The Companion Website; Have Fun!; Chapter 1: Hello, World!; Installing Xcode, Your Code Editor; Your First App!; Introducing the Storyboard; Adding User Interface Elements with the Object Library; Saving Your Work; Running the App on a Real Device; What You Learned; Chapter 2: Learning to Code in a Playground; Constants and Variables; When to Use Constants vs. Variables; Naming Constants and Variables; Data Types; Declaring Data Types; Common Data Types; Type Inference
  • Transforming Data Types with CastingOperators; Order of Operations; Ordering Operations with Parentheses; Compound Assignment Operators; What You Learned; Chapter 3: Making Choices; Boolean Expressions; Is Equal and Is Not Equal; Greater Than and Less Than; Compound Boolean Expressions; Conditional Statements; if Statements; switch Statements; What You Learned; Chapter 4: Writing Code That Loops; Open the Debug Area; Looping Through Ranges and Collections with for-in; Say Hello!; Say Good Morning!; Testing Conditions with while Loops; Guess My Number; Shrink Away; Which Loop to Use?
  • Nesting and ScopeNesting Blocks of Code; Constant and Variable Scope; What You Learned; Chapter 5: Keeping Your Programs Safe with Optionals; What Is an Optional?; Creating Optionals; Unwrapping Optionals; A Special Kind of Operator: ??; What You Learned; Chapter 6: Storing Collections in Dictionaries and Arrays; Keeping Things in Order with Arrays; Using Mutable and Immutable Arrays; Using Type Inference; Accessing Items in an Array; Watching the Range; Adding Items to an Array; Combining Arrays; Removing Items from an Array; Replacing Items in an Array; Using Array Properties
  • Looping Over an ArrayDictionaries Are Key!; Initializing a Dictionary; Accessing Values in a Dictionary; Adding Items to a Dictionary; Removing Items from a Dictionary; Replacing Items in a Dictionary; Using Dictionary Properties; Looping Over a Dictionary; What You Learned; Chapter 7: Functions Are a Party, and You're Invited; In with the Input, Out with the Output; Writing a Custom Function; Functions Do Even More with Input Parameters; Making Party Invitations; Inviting All Your Friends at Once; Messaging Your Guests; Argument Labels; Adding a Custom Argument Label
  • Removing an Argument LabelReturn Values; Which Is the Bigger Box?; Conditional Returns; What You Learned; Chapter 8: Custom Classes and Structs; Making a Class; Writing a Class Definition; Storing Information in Properties; Creating an Instance of a Class; Accessing the Properties of a Class; Customizing Each Cake with Initializers; Adding a Birthday Greeting Method; Writing a Helper Method; A Special Property Called self; Class Inheritance; Creating a Superclass; Creating a Subclass; Detecting the Data Type by Typecasting; Refining the Data Type by Downcasting
Control code
980871613
Extent
1 online resource
Form of item
online
Isbn
9781593278373
Lccn
2017015717
Media category
computer
Media MARC source
rdamedia
Media type code
  • n
http://library.link/vocab/ext/overdrive/overdriveId
  • cl0500000865
  • 1fe75d68-afa4-4d72-a7d7-5ff90e82806d
Specific material designation
remote
System control number
(OCoLC)980871613

Library Locations

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      38.944491 -92.326012
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      38.946102 -92.330125
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