Coverart for item
The Resource Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers, Tony Marsland, Ian Frank (eds.)

Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers, Tony Marsland, Ian Frank (eds.)

Label
Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers
Title
Computers and games
Title remainder
Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers
Statement of responsibility
Tony Marsland, Ian Frank (eds.)
Title variation
CG 2000
Contributor
Subject
Genre
Language
eng
Member of
Additional physical form
Also available via the Internet.
Cataloging source
UKM
http://bibfra.me/vocab/relation/conference
UmH36aQ7uGo
Dewey number
794.81
Illustrations
illustrations
Index
index present
LC call number
QA76
LC item number
.L43 2063
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
  • 1967-
  • 2000
http://library.link/vocab/relatedWorkOrContributorName
  • Marsland, T. Anthony
  • Frank, Ian
  • CG 2000
Series statement
Lecture notes in computer science,
Series volume
2063
http://library.link/vocab/subjectName
  • Computer games
  • Game theory
  • Microcomputers
  • Computer games
Label
Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers, Tony Marsland, Ian Frank (eds.)
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
A Least-Certainty Heuristic for Selective Search / Paul E. Utgoff and Richard P. Cochran -- Lambda-Search in Game Trees -- with Application to Go / Thomas Thomsen -- Abstract Proof Search / Tristan Cazenave -- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods / Makoto Sakuta and Hiroyuki Iida -- Strategies for the Automatic Construction of Opening Books / Thomas R. Lincke -- Awari Retrograde Analysis / Roel van der Goot -- Construction of Chinese Chess Endgame Databases by Retrograde Analysis / Haw-ren Fang, Tsan-sheng Hsu and Shun-chin Hsu -- Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari / Jack van Rijswijck -- Chess Neighborhoods, Function Combination, and Reinforcement Learning / Robert Levinson and Ryan Weber -- Learning a Go Heuristic with Tilde / Jan Ramon, Tom Francis and Hendrik Blockeel -- Learning Time Allocation Using Neural Networks / Levente Kocsis, Jos Uiterwijk and Jaap van den Herik -- The Complexity of Graph Ramsey Games / Wolfgang Slany -- Virus Versus Mankind / Aviezri S. Fraenkel -- Creating Difficult Instances of the Post Correspondence Problem / Richard J. Lorentz -- Integer Programming Based Algorithms for Peg Solitaire Problems / Masashi Kiyomi and Tomomi Matsui -- Ladders Are PSPACE-Complete / Marcel Crasmaru and John Tromp -- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs / Michael Buro -- New Self-Play Results in Computer Chess / Ernst A. Heinz -- SUPER-SOMA -- Solving Tactical Exchanges in Shogi without Tree Searching / Jeff Rollason -- A Shogi Processor with a Field Programmable Gate Array / Youhei Hori, Minenobu Seki and Reijer Grimbergen / [et al.] -- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi / Reijer Grimbergen -- Abstraction Methods for Game Theoretic Poker / Jiefu Shi and Michael L. Littman -- Reasoning by Agents in Computer Bridge Bidding / Takahisa Ando and Takao Uehara -- Linguistic Geometry for Solving War Games / Boris Stilman -- Physics and Ecology of Rock-Paper-Scissors Game / Kei-ichi Tainaka -- Review: Computer Language Games / Michael L. Littman -- Review: Computer Go 1984-2000 / Martin Muller -- Review: Intelligent Agents for Computer Games / Alexander Nareyek -- Review: RoboCup through 2000 / Itsuki Noda and Ian Frank -- Review: Computer Shogi through 2000 / Takenobu Takizawa and Reijer Grimbergen
Control code
48978117
Dimensions
24 cm
Extent
xiii, 442 pages
Isbn
9783540430803
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
Label
Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers, Tony Marsland, Ian Frank (eds.)
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
A Least-Certainty Heuristic for Selective Search / Paul E. Utgoff and Richard P. Cochran -- Lambda-Search in Game Trees -- with Application to Go / Thomas Thomsen -- Abstract Proof Search / Tristan Cazenave -- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods / Makoto Sakuta and Hiroyuki Iida -- Strategies for the Automatic Construction of Opening Books / Thomas R. Lincke -- Awari Retrograde Analysis / Roel van der Goot -- Construction of Chinese Chess Endgame Databases by Retrograde Analysis / Haw-ren Fang, Tsan-sheng Hsu and Shun-chin Hsu -- Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari / Jack van Rijswijck -- Chess Neighborhoods, Function Combination, and Reinforcement Learning / Robert Levinson and Ryan Weber -- Learning a Go Heuristic with Tilde / Jan Ramon, Tom Francis and Hendrik Blockeel -- Learning Time Allocation Using Neural Networks / Levente Kocsis, Jos Uiterwijk and Jaap van den Herik -- The Complexity of Graph Ramsey Games / Wolfgang Slany -- Virus Versus Mankind / Aviezri S. Fraenkel -- Creating Difficult Instances of the Post Correspondence Problem / Richard J. Lorentz -- Integer Programming Based Algorithms for Peg Solitaire Problems / Masashi Kiyomi and Tomomi Matsui -- Ladders Are PSPACE-Complete / Marcel Crasmaru and John Tromp -- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs / Michael Buro -- New Self-Play Results in Computer Chess / Ernst A. Heinz -- SUPER-SOMA -- Solving Tactical Exchanges in Shogi without Tree Searching / Jeff Rollason -- A Shogi Processor with a Field Programmable Gate Array / Youhei Hori, Minenobu Seki and Reijer Grimbergen / [et al.] -- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi / Reijer Grimbergen -- Abstraction Methods for Game Theoretic Poker / Jiefu Shi and Michael L. Littman -- Reasoning by Agents in Computer Bridge Bidding / Takahisa Ando and Takao Uehara -- Linguistic Geometry for Solving War Games / Boris Stilman -- Physics and Ecology of Rock-Paper-Scissors Game / Kei-ichi Tainaka -- Review: Computer Language Games / Michael L. Littman -- Review: Computer Go 1984-2000 / Martin Muller -- Review: Intelligent Agents for Computer Games / Alexander Nareyek -- Review: RoboCup through 2000 / Itsuki Noda and Ian Frank -- Review: Computer Shogi through 2000 / Takenobu Takizawa and Reijer Grimbergen
Control code
48978117
Dimensions
24 cm
Extent
xiii, 442 pages
Isbn
9783540430803
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations

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