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The Resource Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein

Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein

Label
Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity
Title
Creativity games for trainers
Title remainder
a handbook of group activities for jumpstarting workplace creativity
Statement of responsibility
Robert Epstein
Creator
Subject
Genre
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorDate
1953-
http://library.link/vocab/creatorName
Epstein, Robert
Illustrations
illustrations
Index
no index present
LC call number
HF5549.5.T7
LC item number
E67 1996
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Employees
  • Creative ability
  • Creative thinking
Label
Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 275-277)
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Chapter 2
  • Exercise: "The News-You-Can-Use Game"
  • 153
  • 6.3
  • Exercise: "The-Broader-the-Better Game"
  • 161
  • 6.4
  • Exercise: Design Challenge
  • 167
  • 6.5
  • Exercise: Workplace Challenge
  • "Generativity" Why These Particular Games?
  • 171
  • 6.6
  • Broadening: General Debriefing
  • 175
  • Chapter 7
  • "Surrounding" Games: What Should I Put on My Desk?
  • 7.1
  • Surrounding: Orientation
  • 179
  • 7.2
  • 2.1
  • Exercise: "The Toys-as-Tools Game"
  • 181
  • 7.3
  • Exercise: "The Audience Game"
  • 191
  • 7.4
  • Exercise: Design Challenge
  • 199
  • 7.5
  • Exercise: Workplace Challenge
  • The New Science of Creativity
  • 203
  • 7.6
  • Surrounding: General Debriefing
  • 207
  • Chapter 8
  • Team Creativity: Is It Better to be Alone?
  • 8.1
  • Teams: Orientation
  • 211
  • 8.2
  • 13
  • Exercise: "The Shifting Game"
  • 213
  • 8.3
  • Exercise: "The Team as Quality Editor"
  • 219
  • 8.4
  • Exercise: Design Challenge
  • 225
  • 8.5
  • Exercise: Workplace Challenge
  • 2.2
  • 229
  • 8.6
  • Teams: General Debriefing
  • 233
  • Chapter 9
  • Keys to Creating Innovative Products, Services, and Processes
  • 9.1
  • Managing Creativity: Orientation
  • 237
  • 9.2
  • Four Strategies for Enhancing Creativity
  • Exercise: "The Keys to Creativity"
  • 239
  • 9.3
  • Exercise: "Building Bridges to Creativity"
  • 245
  • 9.4
  • Exercise: "The Ultimate Design Challenge"
  • 251
  • 9.5
  • Managing Creativity: Final Debriefing
  • 25
  • 257
  • 9.6
  • Final Exercise: "The Waiting Game"
  • 259
  • Appendix
  • Additional Forms
  • 261
  • A.1
  • Data Collection Form: Workplace Challenge
  • A.2
  • 2.3
  • Follow-Up Form: Workplace Challenge
  • A.3
  • Data Collection Form: Design Challenge
  • A.4
  • Workshop Feedback Form
  • A.5
  • Book Feedback Form
  • Suggested Readings
  • 275
  • Dispelling the Myths
  • Chapter 1
  • 31
  • 2.4
  • Games That Teach
  • 37
  • Chapter 3
  • Creativity Games: Is Everyone Creative?
  • 3.1
  • Creativity: Orientation
  • 41
  • 3.2
  • Getting Started
  • Exercise: "Capturing a Daydream"
  • 43
  • 3.3
  • Exercise: "Selling a Zork"
  • 49
  • 3.4
  • Exercise: "The Srtcdjgjklered Game"
  • 57
  • 3.5
  • Exercise: Design Challenge
  • 1.1
  • 67
  • 3.6
  • Exercise: Workplace Challenge
  • 71
  • 3.7
  • Creativity: General Debriefing
  • 75
  • Chapter 4
  • "Capturing" Games: Why The Bed, The Bath, and The Bus?
  • 4.1
  • How to Use This Text
  • Capturing: Orientation
  • 79
  • 4.2
  • Exercise: "The Random Doodles Game"
  • 81
  • 4.3
  • Exercise: "Building a Better Capturing Machine"
  • 91
  • 4.4
  • Exercise: "The Anonymous Suggestion Game"
  • 3
  • 97
  • 4.5
  • Exercise: Design Challenge
  • 107
  • 4.6
  • Exercise: Workplace Challenge
  • 111
  • 4.7
  • Capturing: General Debriefing
  • 115
  • 1.2
  • Chapter 5
  • "Challenging" Games: Can Failure Lead to Success?
  • 5.1
  • Challenging: Orientation
  • 119
  • 5.2
  • Exercise: "The Not-for-the-Fainthearted Game"
  • 121
  • 5.3
  • Exercise: "The ABCs of Creativity"
  • Materials and Supplies
  • 127
  • 5.4
  • Exercise: "The Ultimate Challenge Game"
  • 133
  • 5.5
  • Exercise: Design Challenge
  • 139
  • 5.6
  • Exercise: Workplace Challenge
  • 143
  • 9
  • 5.7
  • Challenging: General Debriefing
  • 147
  • Chapter 6
  • "Broadening" Games: Can Learning Make Us More Creative?
  • 151
  • 6.1
  • Broadening: Orientation
  • 151
  • 6.2
Control code
33439852
Dimensions
29 cm
Extent
xix, 277 pages
Isbn
9780079122216
Isbn Type
(looseleaf)
Lccn
95047516
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
Label
Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
Publication
Bibliography note
Includes bibliographical references (pages 275-277)
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Chapter 2
  • Exercise: "The News-You-Can-Use Game"
  • 153
  • 6.3
  • Exercise: "The-Broader-the-Better Game"
  • 161
  • 6.4
  • Exercise: Design Challenge
  • 167
  • 6.5
  • Exercise: Workplace Challenge
  • "Generativity" Why These Particular Games?
  • 171
  • 6.6
  • Broadening: General Debriefing
  • 175
  • Chapter 7
  • "Surrounding" Games: What Should I Put on My Desk?
  • 7.1
  • Surrounding: Orientation
  • 179
  • 7.2
  • 2.1
  • Exercise: "The Toys-as-Tools Game"
  • 181
  • 7.3
  • Exercise: "The Audience Game"
  • 191
  • 7.4
  • Exercise: Design Challenge
  • 199
  • 7.5
  • Exercise: Workplace Challenge
  • The New Science of Creativity
  • 203
  • 7.6
  • Surrounding: General Debriefing
  • 207
  • Chapter 8
  • Team Creativity: Is It Better to be Alone?
  • 8.1
  • Teams: Orientation
  • 211
  • 8.2
  • 13
  • Exercise: "The Shifting Game"
  • 213
  • 8.3
  • Exercise: "The Team as Quality Editor"
  • 219
  • 8.4
  • Exercise: Design Challenge
  • 225
  • 8.5
  • Exercise: Workplace Challenge
  • 2.2
  • 229
  • 8.6
  • Teams: General Debriefing
  • 233
  • Chapter 9
  • Keys to Creating Innovative Products, Services, and Processes
  • 9.1
  • Managing Creativity: Orientation
  • 237
  • 9.2
  • Four Strategies for Enhancing Creativity
  • Exercise: "The Keys to Creativity"
  • 239
  • 9.3
  • Exercise: "Building Bridges to Creativity"
  • 245
  • 9.4
  • Exercise: "The Ultimate Design Challenge"
  • 251
  • 9.5
  • Managing Creativity: Final Debriefing
  • 25
  • 257
  • 9.6
  • Final Exercise: "The Waiting Game"
  • 259
  • Appendix
  • Additional Forms
  • 261
  • A.1
  • Data Collection Form: Workplace Challenge
  • A.2
  • 2.3
  • Follow-Up Form: Workplace Challenge
  • A.3
  • Data Collection Form: Design Challenge
  • A.4
  • Workshop Feedback Form
  • A.5
  • Book Feedback Form
  • Suggested Readings
  • 275
  • Dispelling the Myths
  • Chapter 1
  • 31
  • 2.4
  • Games That Teach
  • 37
  • Chapter 3
  • Creativity Games: Is Everyone Creative?
  • 3.1
  • Creativity: Orientation
  • 41
  • 3.2
  • Getting Started
  • Exercise: "Capturing a Daydream"
  • 43
  • 3.3
  • Exercise: "Selling a Zork"
  • 49
  • 3.4
  • Exercise: "The Srtcdjgjklered Game"
  • 57
  • 3.5
  • Exercise: Design Challenge
  • 1.1
  • 67
  • 3.6
  • Exercise: Workplace Challenge
  • 71
  • 3.7
  • Creativity: General Debriefing
  • 75
  • Chapter 4
  • "Capturing" Games: Why The Bed, The Bath, and The Bus?
  • 4.1
  • How to Use This Text
  • Capturing: Orientation
  • 79
  • 4.2
  • Exercise: "The Random Doodles Game"
  • 81
  • 4.3
  • Exercise: "Building a Better Capturing Machine"
  • 91
  • 4.4
  • Exercise: "The Anonymous Suggestion Game"
  • 3
  • 97
  • 4.5
  • Exercise: Design Challenge
  • 107
  • 4.6
  • Exercise: Workplace Challenge
  • 111
  • 4.7
  • Capturing: General Debriefing
  • 115
  • 1.2
  • Chapter 5
  • "Challenging" Games: Can Failure Lead to Success?
  • 5.1
  • Challenging: Orientation
  • 119
  • 5.2
  • Exercise: "The Not-for-the-Fainthearted Game"
  • 121
  • 5.3
  • Exercise: "The ABCs of Creativity"
  • Materials and Supplies
  • 127
  • 5.4
  • Exercise: "The Ultimate Challenge Game"
  • 133
  • 5.5
  • Exercise: Design Challenge
  • 139
  • 5.6
  • Exercise: Workplace Challenge
  • 143
  • 9
  • 5.7
  • Challenging: General Debriefing
  • 147
  • Chapter 6
  • "Broadening" Games: Can Learning Make Us More Creative?
  • 151
  • 6.1
  • Broadening: Orientation
  • 151
  • 6.2
Control code
33439852
Dimensions
29 cm
Extent
xix, 277 pages
Isbn
9780079122216
Isbn Type
(looseleaf)
Lccn
95047516
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations

Library Locations

    • Ellis LibraryBorrow it
      1020 Lowry Street, Columbia, MO, 65201, US
      38.944491 -92.326012
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