The Resource Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
Resource Information
The item Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 1 library branch.
- Language
- eng
- Extent
- xix, 277 pages
- Contents
-
- Chapter 2
- Exercise: "The News-You-Can-Use Game"
- 153
- 6.3
- Exercise: "The-Broader-the-Better Game"
- 161
- 6.4
- Exercise: Design Challenge
- 167
- 6.5
- Exercise: Workplace Challenge
- "Generativity" Why These Particular Games?
- 171
- 6.6
- Broadening: General Debriefing
- 175
- Chapter 7
- "Surrounding" Games: What Should I Put on My Desk?
- 7.1
- Surrounding: Orientation
- 179
- 7.2
- 2.1
- Exercise: "The Toys-as-Tools Game"
- 181
- 7.3
- Exercise: "The Audience Game"
- 191
- 7.4
- Exercise: Design Challenge
- 199
- 7.5
- Exercise: Workplace Challenge
- The New Science of Creativity
- 203
- 7.6
- Surrounding: General Debriefing
- 207
- Chapter 8
- Team Creativity: Is It Better to be Alone?
- 8.1
- Teams: Orientation
- 211
- 8.2
- 13
- Exercise: "The Shifting Game"
- 213
- 8.3
- Exercise: "The Team as Quality Editor"
- 219
- 8.4
- Exercise: Design Challenge
- 225
- 8.5
- Exercise: Workplace Challenge
- 2.2
- 229
- 8.6
- Teams: General Debriefing
- 233
- Chapter 9
- Keys to Creating Innovative Products, Services, and Processes
- 9.1
- Managing Creativity: Orientation
- 237
- 9.2
- Four Strategies for Enhancing Creativity
- Exercise: "The Keys to Creativity"
- 239
- 9.3
- Exercise: "Building Bridges to Creativity"
- 245
- 9.4
- Exercise: "The Ultimate Design Challenge"
- 251
- 9.5
- Managing Creativity: Final Debriefing
- 25
- 257
- 9.6
- Final Exercise: "The Waiting Game"
- 259
- Appendix
- Additional Forms
- 261
- A.1
- Data Collection Form: Workplace Challenge
- A.2
- 2.3
- Follow-Up Form: Workplace Challenge
- A.3
- Data Collection Form: Design Challenge
- A.4
- Workshop Feedback Form
- A.5
- Book Feedback Form
- Suggested Readings
- 275
- Dispelling the Myths
- Chapter 1
- 31
- 2.4
- Games That Teach
- 37
- Chapter 3
- Creativity Games: Is Everyone Creative?
- 3.1
- Creativity: Orientation
- 41
- 3.2
- Getting Started
- Exercise: "Capturing a Daydream"
- 43
- 3.3
- Exercise: "Selling a Zork"
- 49
- 3.4
- Exercise: "The Srtcdjgjklered Game"
- 57
- 3.5
- Exercise: Design Challenge
- 1.1
- 67
- 3.6
- Exercise: Workplace Challenge
- 71
- 3.7
- Creativity: General Debriefing
- 75
- Chapter 4
- "Capturing" Games: Why The Bed, The Bath, and The Bus?
- 4.1
- How to Use This Text
- Capturing: Orientation
- 79
- 4.2
- Exercise: "The Random Doodles Game"
- 81
- 4.3
- Exercise: "Building a Better Capturing Machine"
- 91
- 4.4
- Exercise: "The Anonymous Suggestion Game"
- 3
- 97
- 4.5
- Exercise: Design Challenge
- 107
- 4.6
- Exercise: Workplace Challenge
- 111
- 4.7
- Capturing: General Debriefing
- 115
- 1.2
- Chapter 5
- "Challenging" Games: Can Failure Lead to Success?
- 5.1
- Challenging: Orientation
- 119
- 5.2
- Exercise: "The Not-for-the-Fainthearted Game"
- 121
- 5.3
- Exercise: "The ABCs of Creativity"
- Materials and Supplies
- 127
- 5.4
- Exercise: "The Ultimate Challenge Game"
- 133
- 5.5
- Exercise: Design Challenge
- 139
- 5.6
- Exercise: Workplace Challenge
- 143
- 9
- 5.7
- Challenging: General Debriefing
- 147
- Chapter 6
- "Broadening" Games: Can Learning Make Us More Creative?
- 151
- 6.1
- Broadening: Orientation
- 151
- 6.2
- Isbn
- 9780079122216
- Label
- Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity
- Title
- Creativity games for trainers
- Title remainder
- a handbook of group activities for jumpstarting workplace creativity
- Statement of responsibility
- Robert Epstein
- Language
- eng
- Cataloging source
- DLC
- http://library.link/vocab/creatorDate
- 1953-
- http://library.link/vocab/creatorName
- Epstein, Robert
- Illustrations
- illustrations
- Index
- no index present
- LC call number
- HF5549.5.T7
- LC item number
- E67 1996
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Employees
- Creative ability
- Creative thinking
- Label
- Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
- Bibliography note
- Includes bibliographical references (pages 275-277)
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Chapter 2
- Exercise: "The News-You-Can-Use Game"
- 153
- 6.3
- Exercise: "The-Broader-the-Better Game"
- 161
- 6.4
- Exercise: Design Challenge
- 167
- 6.5
- Exercise: Workplace Challenge
- "Generativity" Why These Particular Games?
- 171
- 6.6
- Broadening: General Debriefing
- 175
- Chapter 7
- "Surrounding" Games: What Should I Put on My Desk?
- 7.1
- Surrounding: Orientation
- 179
- 7.2
- 2.1
- Exercise: "The Toys-as-Tools Game"
- 181
- 7.3
- Exercise: "The Audience Game"
- 191
- 7.4
- Exercise: Design Challenge
- 199
- 7.5
- Exercise: Workplace Challenge
- The New Science of Creativity
- 203
- 7.6
- Surrounding: General Debriefing
- 207
- Chapter 8
- Team Creativity: Is It Better to be Alone?
- 8.1
- Teams: Orientation
- 211
- 8.2
- 13
- Exercise: "The Shifting Game"
- 213
- 8.3
- Exercise: "The Team as Quality Editor"
- 219
- 8.4
- Exercise: Design Challenge
- 225
- 8.5
- Exercise: Workplace Challenge
- 2.2
- 229
- 8.6
- Teams: General Debriefing
- 233
- Chapter 9
- Keys to Creating Innovative Products, Services, and Processes
- 9.1
- Managing Creativity: Orientation
- 237
- 9.2
- Four Strategies for Enhancing Creativity
- Exercise: "The Keys to Creativity"
- 239
- 9.3
- Exercise: "Building Bridges to Creativity"
- 245
- 9.4
- Exercise: "The Ultimate Design Challenge"
- 251
- 9.5
- Managing Creativity: Final Debriefing
- 25
- 257
- 9.6
- Final Exercise: "The Waiting Game"
- 259
- Appendix
- Additional Forms
- 261
- A.1
- Data Collection Form: Workplace Challenge
- A.2
- 2.3
- Follow-Up Form: Workplace Challenge
- A.3
- Data Collection Form: Design Challenge
- A.4
- Workshop Feedback Form
- A.5
- Book Feedback Form
- Suggested Readings
- 275
- Dispelling the Myths
- Chapter 1
- 31
- 2.4
- Games That Teach
- 37
- Chapter 3
- Creativity Games: Is Everyone Creative?
- 3.1
- Creativity: Orientation
- 41
- 3.2
- Getting Started
- Exercise: "Capturing a Daydream"
- 43
- 3.3
- Exercise: "Selling a Zork"
- 49
- 3.4
- Exercise: "The Srtcdjgjklered Game"
- 57
- 3.5
- Exercise: Design Challenge
- 1.1
- 67
- 3.6
- Exercise: Workplace Challenge
- 71
- 3.7
- Creativity: General Debriefing
- 75
- Chapter 4
- "Capturing" Games: Why The Bed, The Bath, and The Bus?
- 4.1
- How to Use This Text
- Capturing: Orientation
- 79
- 4.2
- Exercise: "The Random Doodles Game"
- 81
- 4.3
- Exercise: "Building a Better Capturing Machine"
- 91
- 4.4
- Exercise: "The Anonymous Suggestion Game"
- 3
- 97
- 4.5
- Exercise: Design Challenge
- 107
- 4.6
- Exercise: Workplace Challenge
- 111
- 4.7
- Capturing: General Debriefing
- 115
- 1.2
- Chapter 5
- "Challenging" Games: Can Failure Lead to Success?
- 5.1
- Challenging: Orientation
- 119
- 5.2
- Exercise: "The Not-for-the-Fainthearted Game"
- 121
- 5.3
- Exercise: "The ABCs of Creativity"
- Materials and Supplies
- 127
- 5.4
- Exercise: "The Ultimate Challenge Game"
- 133
- 5.5
- Exercise: Design Challenge
- 139
- 5.6
- Exercise: Workplace Challenge
- 143
- 9
- 5.7
- Challenging: General Debriefing
- 147
- Chapter 6
- "Broadening" Games: Can Learning Make Us More Creative?
- 151
- 6.1
- Broadening: Orientation
- 151
- 6.2
- Control code
- 33439852
- Dimensions
- 29 cm
- Extent
- xix, 277 pages
- Isbn
- 9780079122216
- Isbn Type
- (looseleaf)
- Lccn
- 95047516
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations
- Label
- Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
- Bibliography note
- Includes bibliographical references (pages 275-277)
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Chapter 2
- Exercise: "The News-You-Can-Use Game"
- 153
- 6.3
- Exercise: "The-Broader-the-Better Game"
- 161
- 6.4
- Exercise: Design Challenge
- 167
- 6.5
- Exercise: Workplace Challenge
- "Generativity" Why These Particular Games?
- 171
- 6.6
- Broadening: General Debriefing
- 175
- Chapter 7
- "Surrounding" Games: What Should I Put on My Desk?
- 7.1
- Surrounding: Orientation
- 179
- 7.2
- 2.1
- Exercise: "The Toys-as-Tools Game"
- 181
- 7.3
- Exercise: "The Audience Game"
- 191
- 7.4
- Exercise: Design Challenge
- 199
- 7.5
- Exercise: Workplace Challenge
- The New Science of Creativity
- 203
- 7.6
- Surrounding: General Debriefing
- 207
- Chapter 8
- Team Creativity: Is It Better to be Alone?
- 8.1
- Teams: Orientation
- 211
- 8.2
- 13
- Exercise: "The Shifting Game"
- 213
- 8.3
- Exercise: "The Team as Quality Editor"
- 219
- 8.4
- Exercise: Design Challenge
- 225
- 8.5
- Exercise: Workplace Challenge
- 2.2
- 229
- 8.6
- Teams: General Debriefing
- 233
- Chapter 9
- Keys to Creating Innovative Products, Services, and Processes
- 9.1
- Managing Creativity: Orientation
- 237
- 9.2
- Four Strategies for Enhancing Creativity
- Exercise: "The Keys to Creativity"
- 239
- 9.3
- Exercise: "Building Bridges to Creativity"
- 245
- 9.4
- Exercise: "The Ultimate Design Challenge"
- 251
- 9.5
- Managing Creativity: Final Debriefing
- 25
- 257
- 9.6
- Final Exercise: "The Waiting Game"
- 259
- Appendix
- Additional Forms
- 261
- A.1
- Data Collection Form: Workplace Challenge
- A.2
- 2.3
- Follow-Up Form: Workplace Challenge
- A.3
- Data Collection Form: Design Challenge
- A.4
- Workshop Feedback Form
- A.5
- Book Feedback Form
- Suggested Readings
- 275
- Dispelling the Myths
- Chapter 1
- 31
- 2.4
- Games That Teach
- 37
- Chapter 3
- Creativity Games: Is Everyone Creative?
- 3.1
- Creativity: Orientation
- 41
- 3.2
- Getting Started
- Exercise: "Capturing a Daydream"
- 43
- 3.3
- Exercise: "Selling a Zork"
- 49
- 3.4
- Exercise: "The Srtcdjgjklered Game"
- 57
- 3.5
- Exercise: Design Challenge
- 1.1
- 67
- 3.6
- Exercise: Workplace Challenge
- 71
- 3.7
- Creativity: General Debriefing
- 75
- Chapter 4
- "Capturing" Games: Why The Bed, The Bath, and The Bus?
- 4.1
- How to Use This Text
- Capturing: Orientation
- 79
- 4.2
- Exercise: "The Random Doodles Game"
- 81
- 4.3
- Exercise: "Building a Better Capturing Machine"
- 91
- 4.4
- Exercise: "The Anonymous Suggestion Game"
- 3
- 97
- 4.5
- Exercise: Design Challenge
- 107
- 4.6
- Exercise: Workplace Challenge
- 111
- 4.7
- Capturing: General Debriefing
- 115
- 1.2
- Chapter 5
- "Challenging" Games: Can Failure Lead to Success?
- 5.1
- Challenging: Orientation
- 119
- 5.2
- Exercise: "The Not-for-the-Fainthearted Game"
- 121
- 5.3
- Exercise: "The ABCs of Creativity"
- Materials and Supplies
- 127
- 5.4
- Exercise: "The Ultimate Challenge Game"
- 133
- 5.5
- Exercise: Design Challenge
- 139
- 5.6
- Exercise: Workplace Challenge
- 143
- 9
- 5.7
- Challenging: General Debriefing
- 147
- Chapter 6
- "Broadening" Games: Can Learning Make Us More Creative?
- 151
- 6.1
- Broadening: Orientation
- 151
- 6.2
- Control code
- 33439852
- Dimensions
- 29 cm
- Extent
- xix, 277 pages
- Isbn
- 9780079122216
- Isbn Type
- (looseleaf)
- Lccn
- 95047516
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations
Library Links
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Creativity-games-for-trainers--a-handbook-of/bMwek5Yz2C0/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Creativity-games-for-trainers--a-handbook-of/bMwek5Yz2C0/">Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Item Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Creativity-games-for-trainers--a-handbook-of/bMwek5Yz2C0/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Creativity-games-for-trainers--a-handbook-of/bMwek5Yz2C0/">Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity, Robert Epstein</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>