Coverart for item
The Resource Cultural code : video games and Latin America, Phillip Penix-Tadsen

Cultural code : video games and Latin America, Phillip Penix-Tadsen

Label
Cultural code : video games and Latin America
Title
Cultural code
Title remainder
video games and Latin America
Statement of responsibility
Phillip Penix-Tadsen
Creator
Author
Subject
Language
eng
Summary
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games
Cataloging source
N$T
http://library.link/vocab/creatorName
Penix-Tadsen, Phillip
Dewey number
794.8
Index
index present
LC call number
GV1469.17.S63
LC item number
P46 2016eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Video games
  • Video gamers
  • GAMES
  • Video gamers
  • Video games
  • Latin America
  • History
Label
Cultural code : video games and Latin America, Phillip Penix-Tadsen
Instantiates
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index
Control code
940501473
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9780262334914
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
http://library.link/vocab/ext/overdrive/overdriveId
  • 10350
  • 9780262334914
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)940501473
Label
Cultural code : video games and Latin America, Phillip Penix-Tadsen
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index
Control code
940501473
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9780262334914
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
http://library.link/vocab/ext/overdrive/overdriveId
  • 10350
  • 9780262334914
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)940501473

Library Locations

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      38.944491 -92.326012
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