The Resource Cultural code : video games and Latin America, Phillip Penix-Tadsen
Cultural code : video games and Latin America, Phillip Penix-Tadsen
Resource Information
The item Cultural code : video games and Latin America, Phillip Penix-Tadsen represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Cultural code : video games and Latin America, Phillip Penix-Tadsen represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 1 library branch.
- Summary
- How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games
- Language
- eng
- Extent
- 1 online resource
- Contents
-
- Acknowledgments
- Introduction
- I How Culture Uses Games
- 1 Play
- 2 Persuasion
- 3 Potential
- II How Games Use Culture
- 4 Semiotics
- 5 Space
- 6 Simulation
- Afterword
- Notes
- References
- Index
- Isbn
- 9780262334914
- Label
- Cultural code : video games and Latin America
- Title
- Cultural code
- Title remainder
- video games and Latin America
- Statement of responsibility
- Phillip Penix-Tadsen
- Language
- eng
- Summary
- How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games
- Cataloging source
- N$T
- http://library.link/vocab/creatorName
- Penix-Tadsen, Phillip
- Dewey number
- 794.8
- Index
- index present
- LC call number
- GV1469.17.S63
- LC item number
- P46 2016eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Video games
- Video gamers
- GAMES
- Video gamers
- Video games
- Latin America
- History
- Label
- Cultural code : video games and Latin America, Phillip Penix-Tadsen
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index
- Control code
- 940501473
- Dimensions
- unknown
- Extent
- 1 online resource
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262334914
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 10350
- 9780262334914
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)940501473
- Label
- Cultural code : video games and Latin America, Phillip Penix-Tadsen
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index
- Control code
- 940501473
- Dimensions
- unknown
- Extent
- 1 online resource
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262334914
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 10350
- 9780262334914
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)940501473
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Cultural-code--video-games-and-Latin-America/Ut0PuujlRuU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Cultural-code--video-games-and-Latin-America/Ut0PuujlRuU/">Cultural code : video games and Latin America, Phillip Penix-Tadsen</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>