The Resource Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller
Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller
Resource Information
The item Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 2 library branches.
Resource Information
The item Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 2 library branches.
- Summary
-
- Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project. *Learn about the ground-breaking work being done in new forms of narrative like Alternate Reality Games (ARGs), webisodes, user-generated content, mobile entertainment and transmedia storytelling *Gain insights from case studies of cutting-edge projects from a variety of different media, including the Internet, video games, interactive television, virtual reality and interactive cinema *Discover new uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote *See how to combine the best of both worlds - classic and twenty-first century storytelling techniques
- "Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment. This book covers techniques for creating compelling narratives for a variety of digital media."--Jacket
- Language
- eng
- Edition
- 2nd ed.
- Extent
- 1 online resource (xvi, 479 pages)
- Contents
-
- PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- PART II CREATING STORY-RICH PROJECTS: -- 4. Interactivity and its Effects -- 5. Old & New Tools -- 6. Characters, Dialogue and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- PART IV: MEDIA AND MODELS, UNDER THE HOOD: -- 14. Video games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television -- 19. Smart Toys and Life-Like Robots -- 20. Mobile Devices -- 21. Interactive Cinema -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- PART V: CAREER CONSIDERATIONS: -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase -- Conclusion -- Glossary -- Additional Readings -- Index
- pt. 1. New Technologies, New Creative Opportunities -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- pt. 2. Creating Story-Rich Projects -- 4. Interactivity and Its Effects -- 5. Old Tools/New Tools -- 6. Characters, Dialogue, and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- pt. 3. Harnessing Digital Storytelling for Pragmatic Goals -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- pt. 4. Media and Models: Under the Hood -- 14. Video Games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television (iTV)
- 19. Smart Toys and Lifelike Robots -- 20. Mobile Devices -- 21. Interactive Cinema (iCinema) -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- pt. 5. Career Considerations -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase
- Isbn
- 9780240809595
- Label
- Digital storytelling : a creator's guide to interactive entertainment
- Title
- Digital storytelling
- Title remainder
- a creator's guide to interactive entertainment
- Statement of responsibility
- Carolyn Handler Miller
- Language
- eng
- Summary
-
- Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project. *Learn about the ground-breaking work being done in new forms of narrative like Alternate Reality Games (ARGs), webisodes, user-generated content, mobile entertainment and transmedia storytelling *Gain insights from case studies of cutting-edge projects from a variety of different media, including the Internet, video games, interactive television, virtual reality and interactive cinema *Discover new uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote *See how to combine the best of both worlds - classic and twenty-first century storytelling techniques
- "Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment. This book covers techniques for creating compelling narratives for a variety of digital media."--Jacket
- Cataloging source
- OPELS
- http://library.link/vocab/creatorName
- Miller, Carolyn Handler
- Dewey number
- 006.7
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.I59
- LC item number
- M55 2008
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Interactive multimedia
- Storytelling
- Digital storytelling
- Digital storytelling
- Interactive multimedia
- Storytelling
- Target audience
- adult
- Label
- Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller
- Bibliography note
- Includes bibliographical references (pages 461-463) and indexes
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- PART II CREATING STORY-RICH PROJECTS: -- 4. Interactivity and its Effects -- 5. Old & New Tools -- 6. Characters, Dialogue and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- PART IV: MEDIA AND MODELS, UNDER THE HOOD: -- 14. Video games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television -- 19. Smart Toys and Life-Like Robots -- 20. Mobile Devices -- 21. Interactive Cinema -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- PART V: CAREER CONSIDERATIONS: -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase -- Conclusion -- Glossary -- Additional Readings -- Index
- pt. 1. New Technologies, New Creative Opportunities -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- pt. 2. Creating Story-Rich Projects -- 4. Interactivity and Its Effects -- 5. Old Tools/New Tools -- 6. Characters, Dialogue, and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- pt. 3. Harnessing Digital Storytelling for Pragmatic Goals -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- pt. 4. Media and Models: Under the Hood -- 14. Video Games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television (iTV)
- 19. Smart Toys and Lifelike Robots -- 20. Mobile Devices -- 21. Interactive Cinema (iCinema) -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- pt. 5. Career Considerations -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase
- Control code
- 784151263
- Dimensions
- unknown
- Edition
- 2nd ed.
- Extent
- 1 online resource (xvi, 479 pages)
- Form of item
- online
- Isbn
- 9780240809595
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
- 138735:138872
- Specific material designation
- remote
- System control number
- (OCoLC)784151263
- Label
- Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller
- Bibliography note
- Includes bibliographical references (pages 461-463) and indexes
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- PART II CREATING STORY-RICH PROJECTS: -- 4. Interactivity and its Effects -- 5. Old & New Tools -- 6. Characters, Dialogue and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- PART IV: MEDIA AND MODELS, UNDER THE HOOD: -- 14. Video games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television -- 19. Smart Toys and Life-Like Robots -- 20. Mobile Devices -- 21. Interactive Cinema -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- PART V: CAREER CONSIDERATIONS: -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase -- Conclusion -- Glossary -- Additional Readings -- Index
- pt. 1. New Technologies, New Creative Opportunities -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- pt. 2. Creating Story-Rich Projects -- 4. Interactivity and Its Effects -- 5. Old Tools/New Tools -- 6. Characters, Dialogue, and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- pt. 3. Harnessing Digital Storytelling for Pragmatic Goals -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- pt. 4. Media and Models: Under the Hood -- 14. Video Games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television (iTV)
- 19. Smart Toys and Lifelike Robots -- 20. Mobile Devices -- 21. Interactive Cinema (iCinema) -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- pt. 5. Career Considerations -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase
- Control code
- 784151263
- Dimensions
- unknown
- Edition
- 2nd ed.
- Extent
- 1 online resource (xvi, 479 pages)
- Form of item
- online
- Isbn
- 9780240809595
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
- 138735:138872
- Specific material designation
- remote
- System control number
- (OCoLC)784151263
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Digital-storytelling--a-creators-guide-to/3QlayM40HqY/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Digital-storytelling--a-creators-guide-to/3QlayM40HqY/">Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>