Coverart for item
The Resource Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller

Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller

Label
Digital storytelling : a creator's guide to interactive entertainment
Title
Digital storytelling
Title remainder
a creator's guide to interactive entertainment
Statement of responsibility
Carolyn Handler Miller
Creator
Subject
Genre
Language
eng
Summary
  • Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project. *Learn about the ground-breaking work being done in new forms of narrative like Alternate Reality Games (ARGs), webisodes, user-generated content, mobile entertainment and transmedia storytelling *Gain insights from case studies of cutting-edge projects from a variety of different media, including the Internet, video games, interactive television, virtual reality and interactive cinema *Discover new uses of digital storytelling for both entertainment and entertainment blends -- projects that teach, inform, and promote *See how to combine the best of both worlds - classic and twenty-first century storytelling techniques
  • "Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment. This book covers techniques for creating compelling narratives for a variety of digital media."--Jacket
Member of
Cataloging source
OPELS
http://library.link/vocab/creatorName
Miller, Carolyn Handler
Dewey number
006.7
Illustrations
illustrations
Index
index present
LC call number
QA76.76.I59
LC item number
M55 2008
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Interactive multimedia
  • Storytelling
  • Digital storytelling
  • Digital storytelling
  • Interactive multimedia
  • Storytelling
Target audience
adult
Label
Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 461-463) and indexes
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- PART II CREATING STORY-RICH PROJECTS: -- 4. Interactivity and its Effects -- 5. Old & New Tools -- 6. Characters, Dialogue and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- PART IV: MEDIA AND MODELS, UNDER THE HOOD: -- 14. Video games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television -- 19. Smart Toys and Life-Like Robots -- 20. Mobile Devices -- 21. Interactive Cinema -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- PART V: CAREER CONSIDERATIONS: -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase -- Conclusion -- Glossary -- Additional Readings -- Index
  • pt. 1. New Technologies, New Creative Opportunities -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- pt. 2. Creating Story-Rich Projects -- 4. Interactivity and Its Effects -- 5. Old Tools/New Tools -- 6. Characters, Dialogue, and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- pt. 3. Harnessing Digital Storytelling for Pragmatic Goals -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- pt. 4. Media and Models: Under the Hood -- 14. Video Games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television (iTV)
  • 19. Smart Toys and Lifelike Robots -- 20. Mobile Devices -- 21. Interactive Cinema (iCinema) -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- pt. 5. Career Considerations -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase
Control code
784151263
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (xvi, 479 pages)
Form of item
online
Isbn
9780240809595
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
138735:138872
Specific material designation
remote
System control number
(OCoLC)784151263
Label
Digital storytelling : a creator's guide to interactive entertainment, Carolyn Handler Miller
Publication
Bibliography note
Includes bibliographical references (pages 461-463) and indexes
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • PART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES: -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- PART II CREATING STORY-RICH PROJECTS: -- 4. Interactivity and its Effects -- 5. Old & New Tools -- 6. Characters, Dialogue and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- PART III: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- PART IV: MEDIA AND MODELS, UNDER THE HOOD: -- 14. Video games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television -- 19. Smart Toys and Life-Like Robots -- 20. Mobile Devices -- 21. Interactive Cinema -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- PART V: CAREER CONSIDERATIONS: -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase -- Conclusion -- Glossary -- Additional Readings -- Index
  • pt. 1. New Technologies, New Creative Opportunities -- 1. Storytelling, Old and New -- 2. Backwater to Mainstream: The Growth of Digital Entertainment -- 3. Moving Toward Convergence -- pt. 2. Creating Story-Rich Projects -- 4. Interactivity and Its Effects -- 5. Old Tools/New Tools -- 6. Characters, Dialogue, and Emotions -- 7. Structure in Digital Storytelling -- 8. Tackling Projects for Children -- 9. Using a Transmedia Approach -- 10. Creating a Work of Digital Storytelling: The Development Process -- pt. 3. Harnessing Digital Storytelling for Pragmatic Goals -- 11. Using Digital Storytelling to Teach and Train -- 12. Using Digital Storytelling for Promotion, Advertising, and Other Business Purposes -- 13. Using Digital Storytelling to Inform -- pt. 4. Media and Models: Under the Hood -- 14. Video Games -- 15. The Internet -- 16. Massively Multiplayer Online Games (MMOGs) -- 17. Alternate Reality Games (ARGs) -- 18. Interactive Television (iTV)
  • 19. Smart Toys and Lifelike Robots -- 20. Mobile Devices -- 21. Interactive Cinema (iCinema) -- 22. Immersive Environments -- 23. DVDs -- 24. Electronic Kiosks -- pt. 5. Career Considerations -- 25. Working as a Digital Storyteller -- 26. Creating Your Own Showcase
Control code
784151263
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (xvi, 479 pages)
Form of item
online
Isbn
9780240809595
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
138735:138872
Specific material designation
remote
System control number
(OCoLC)784151263

Library Locations

    • Ellis LibraryBorrow it
      1020 Lowry Street, Columbia, MO, 65201, US
      38.944491 -92.326012
    • Engineering Library & Technology CommonsBorrow it
      W2001 Lafferre Hall, Columbia, MO, 65211, US
      38.946102 -92.330125
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