The Resource Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller
Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller
Resource Information
The item Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 2 library branches.
Resource Information
The item Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 2 library branches.
- Summary
- "Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences."--
- Language
- eng
- Edition
- Third edition.
- Extent
- 1 online resource
- Contents
-
- Part 1. New technologies, new creative opportunities : Storytelling, old and new
- Backwater to mainstream: the growth of digital entertainment
- Moving towards convergence
- Part 2. Creating story-rich projects : Interactivity and its effects
- Old tools/New tools
- Characters, dialogue, and emotions
- Structure in digital storytelling
- Your audience
- Social media and storytelling
- Transmedia storytelling
- Guidelines: creating a new project
- Part 3. Harnessing digital storytelling for pragmatic goals
- Using digital storytelling to teach and train
- Using digital storytelling for promotion and advertising
- Using digital storytelling to inform
- Part 4. Media and models: under the hood : Video games
- The Internet
- Mobile devices and apps
- Alternate reality games (ARGs)
- Interactive television
- Smart toys and life-like robots
- Interactive cinema
- Immersive environments
- Electronic kiosks
- Part 5. Career considerations : Working as a digital storyteller
- Creating your own showcase
- Isbn
- 9781135044442
- Label
- Digital storytelling : a creator's guide to interactive entertainment
- Title
- Digital storytelling
- Title remainder
- a creator's guide to interactive entertainment
- Statement of responsibility
- by Carolyn Handler Miller
- Language
- eng
- Summary
- "Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences."--
- Assigning source
- Provided by publisher
- Cataloging source
- YDXCP
- http://library.link/vocab/creatorName
- Miller, Carolyn Handler
- Dewey number
- 372.67/70285
- Index
- index present
- LC call number
- QA76.76.I59
- LC item number
- M55 2014
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Interactive multimedia
- Storytelling
- Digital storytelling
- ART
- Digital storytelling
- Interactive multimedia
- Storytelling
- Verhalen
- Digitale technieken
- Vertelkunst
- Label
- Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Part 1. New technologies, new creative opportunities : Storytelling, old and new -- Backwater to mainstream: the growth of digital entertainment -- Moving towards convergence -- Part 2. Creating story-rich projects : Interactivity and its effects -- Old tools/New tools -- Characters, dialogue, and emotions -- Structure in digital storytelling -- Your audience -- Social media and storytelling -- Transmedia storytelling -- Guidelines: creating a new project -- Part 3. Harnessing digital storytelling for pragmatic goals -- Using digital storytelling to teach and train -- Using digital storytelling for promotion and advertising -- Using digital storytelling to inform -- Part 4. Media and models: under the hood : Video games -- The Internet -- Mobile devices and apps -- Alternate reality games (ARGs) -- Interactive television -- Smart toys and life-like robots -- Interactive cinema -- Immersive environments -- Electronic kiosks -- Part 5. Career considerations : Working as a digital storyteller -- Creating your own showcase
- Control code
- 884396089
- Dimensions
- unknown
- Edition
- Third edition.
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9781135044442
- Lccn
- 2013046539
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000707
- Specific material designation
- remote
- System control number
- (OCoLC)884396089
- Label
- Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Part 1. New technologies, new creative opportunities : Storytelling, old and new -- Backwater to mainstream: the growth of digital entertainment -- Moving towards convergence -- Part 2. Creating story-rich projects : Interactivity and its effects -- Old tools/New tools -- Characters, dialogue, and emotions -- Structure in digital storytelling -- Your audience -- Social media and storytelling -- Transmedia storytelling -- Guidelines: creating a new project -- Part 3. Harnessing digital storytelling for pragmatic goals -- Using digital storytelling to teach and train -- Using digital storytelling for promotion and advertising -- Using digital storytelling to inform -- Part 4. Media and models: under the hood : Video games -- The Internet -- Mobile devices and apps -- Alternate reality games (ARGs) -- Interactive television -- Smart toys and life-like robots -- Interactive cinema -- Immersive environments -- Electronic kiosks -- Part 5. Career considerations : Working as a digital storyteller -- Creating your own showcase
- Control code
- 884396089
- Dimensions
- unknown
- Edition
- Third edition.
- Extent
- 1 online resource
- Form of item
- online
- Isbn
- 9781135044442
- Lccn
- 2013046539
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- cl0500000707
- Specific material designation
- remote
- System control number
- (OCoLC)884396089
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Digital-storytelling--a-creators-guide-to/fhP9bxFj3Gc/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Digital-storytelling--a-creators-guide-to/fhP9bxFj3Gc/">Digital storytelling : a creator's guide to interactive entertainment, by Carolyn Handler Miller</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>