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The Resource Fandom unbound : otaku culture in a connected world, edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji

Fandom unbound : otaku culture in a connected world, edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji

Label
Fandom unbound : otaku culture in a connected world
Title
Fandom unbound
Title remainder
otaku culture in a connected world
Statement of responsibility
edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Contributor
Subject
Language
eng
Summary
"In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as 'geek'--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age."--Book jacket
Cataloging source
BTCTA
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1976-
http://library.link/vocab/relatedWorkOrContributorName
  • Itō, Mizuko
  • Okabe, Daisuke
  • Tsuji, Izumi
http://library.link/vocab/subjectName
  • Subculture
  • Fans (Persons)
  • Popular culture
  • Popular culture
  • Animated films
  • Comic books, strips, etc.
  • Japan
Label
Fandom unbound : otaku culture in a connected world, edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why study train otaku? A social history of imagination / Izumi Isuji -- Database animals / Hiroki Azuma -- Japan's cynical nationalism / Akihiro Kitada -- Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng -- Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa -- Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa -- Anime and Manga fandom as networked culture / Lawrence Eng -- Contributors versus leechers ; fansubbing ethics and a hybrid public culture / Mizuko Ito -- Making fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida -- Cosplay, learning, and cultural practice / Daisuke Okabe -- The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima -- "As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito
Control code
711045662
Dimensions
24 cm
Extent
xxxi, 320 pages
Isbn
9780300158649
Lccn
2011937359
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)711045662
Label
Fandom unbound : otaku culture in a connected world, edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why study train otaku? A social history of imagination / Izumi Isuji -- Database animals / Hiroki Azuma -- Japan's cynical nationalism / Akihiro Kitada -- Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng -- Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa -- Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa -- Anime and Manga fandom as networked culture / Lawrence Eng -- Contributors versus leechers ; fansubbing ethics and a hybrid public culture / Mizuko Ito -- Making fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida -- Cosplay, learning, and cultural practice / Daisuke Okabe -- The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima -- "As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito
Control code
711045662
Dimensions
24 cm
Extent
xxxi, 320 pages
Isbn
9780300158649
Lccn
2011937359
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)711045662

Library Locations

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      38.944491 -92.326012
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