Coverart for item
The Resource Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide, Witold Wysota, Lorenz Haas

Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide, Witold Wysota, Lorenz Haas

Label
Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide
Title
Game programming using Qt
Title remainder
a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide
Statement of responsibility
Witold Wysota, Lorenz Haas
Title variation
Game programming using Qt beginner's guide
Creator
Contributor
Author
Subject
Language
eng
Member of
Cataloging source
UMI
http://library.link/vocab/creatorName
Wysota, Witold
Dewey number
005.3
Illustrations
illustrations
Index
index present
LC call number
QA76.9.U83
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Haas, Lorenz
Series statement
Learn by doing: less theory, more results
http://library.link/vocab/subjectName
  • Computer games
  • COMPUTERS/Software Development & Engineering/Systems Analysis & Design
  • Computer games
Label
Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide, Witold Wysota, Lorenz Haas
Instantiates
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Qt; The cross-platform programming; Qt Platform Abstraction; Supported platforms; A journey through time; New in Qt 5; Restructured codebase; Qt Essentials; Qt Add-ons; Qt Quick 2.0; Meta-objects; C++11 support; Choosing the right license; An open source license; A commercial license; Summary; Chapter 2: Installation; Installing the Qt SDK; Time for action -- installing Qt using an online installer; Setting up Qt Creator
  • Time for action -- loading an example projectTime for action -- running the Affine Transformations project; Building Qt from sources; Time for action -- setting up Qt sources using Git; Time for action -- configuring and building Qt; Summary; Chapter 3: Qt GUI Programming; Windows and dialogs; Creating a Qt project; Time for action -- creating a Qt Desktop project; Adding child widgets to a window; Managing widget content; Time for action -- implementing a tic-tac-toe game board; Qt meta-objects; Signals and slots; Time for action -- functionality of a tic-tac-toe board; Properties
  • Declaring a propertyUsing a property; Time for action -- adding properties to the board class; Designing GUIs; Time for action -- designing the game configuration dialog; Time for action -- polishing the dialog; Accelerators and label buddies; The tab order; Signals and slots; Using designer forms; Direct approach; The multiple-inheritance approach; The single inheritance approach; Time for action -- the logic of the dialog; An application's main window; The Qt resource system; Time for action -- the main window of the application; Time for action -- adding a pull-down menu
  • Time for action -- creating a toolbarTime for action -- filling in the central widget; Time for action -- putting it all together; Summary; Chapter 4: Qt Core Essentials; Text handling; Manipulating strings; Encoding and decoding text; Basic string operations; The string search and lookup; Dissecting strings; Converting between numbers and strings; Using arguments in strings; Regular expressions; Time for action -- a simple quiz game; Extracting information out of a string; Finding all pattern occurrences; Data storage; Files and devices; Traversing directories; Getting access to the basic file
  • DevicesTime for action -- implementing a device to encrypt data; Text streams; Data serialization; Binary streams; Time for action -- serialization of a custom structure; XML streams; Time for action -- implementing an XML parser for player data; JSON files; Time for action -- the player data JSON serializer; Time for action -- implementing a JSON parser; QSettings; Summary; Chapter 5: Graphics with Qt; Raster painting; Painter attributes; Widget painting; Time for action -- custom-painted widgets; Time for action -- transforming the viewport; Time for action -- drawing an oscillogram; Input events
  • Time for action -- making oscillograms selectable
Control code
939394697
Dimensions
unknown
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781782168881
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • cl0500000715
  • a8633629-96a1-4785-8da1-78f636b7ef24
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)939394697
Label
Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide, Witold Wysota, Lorenz Haas
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Qt; The cross-platform programming; Qt Platform Abstraction; Supported platforms; A journey through time; New in Qt 5; Restructured codebase; Qt Essentials; Qt Add-ons; Qt Quick 2.0; Meta-objects; C++11 support; Choosing the right license; An open source license; A commercial license; Summary; Chapter 2: Installation; Installing the Qt SDK; Time for action -- installing Qt using an online installer; Setting up Qt Creator
  • Time for action -- loading an example projectTime for action -- running the Affine Transformations project; Building Qt from sources; Time for action -- setting up Qt sources using Git; Time for action -- configuring and building Qt; Summary; Chapter 3: Qt GUI Programming; Windows and dialogs; Creating a Qt project; Time for action -- creating a Qt Desktop project; Adding child widgets to a window; Managing widget content; Time for action -- implementing a tic-tac-toe game board; Qt meta-objects; Signals and slots; Time for action -- functionality of a tic-tac-toe board; Properties
  • Declaring a propertyUsing a property; Time for action -- adding properties to the board class; Designing GUIs; Time for action -- designing the game configuration dialog; Time for action -- polishing the dialog; Accelerators and label buddies; The tab order; Signals and slots; Using designer forms; Direct approach; The multiple-inheritance approach; The single inheritance approach; Time for action -- the logic of the dialog; An application's main window; The Qt resource system; Time for action -- the main window of the application; Time for action -- adding a pull-down menu
  • Time for action -- creating a toolbarTime for action -- filling in the central widget; Time for action -- putting it all together; Summary; Chapter 4: Qt Core Essentials; Text handling; Manipulating strings; Encoding and decoding text; Basic string operations; The string search and lookup; Dissecting strings; Converting between numbers and strings; Using arguments in strings; Regular expressions; Time for action -- a simple quiz game; Extracting information out of a string; Finding all pattern occurrences; Data storage; Files and devices; Traversing directories; Getting access to the basic file
  • DevicesTime for action -- implementing a device to encrypt data; Text streams; Data serialization; Binary streams; Time for action -- serialization of a custom structure; XML streams; Time for action -- implementing an XML parser for player data; JSON files; Time for action -- the player data JSON serializer; Time for action -- implementing a JSON parser; QSettings; Summary; Chapter 5: Graphics with Qt; Raster painting; Painter attributes; Widget painting; Time for action -- custom-painted widgets; Time for action -- transforming the viewport; Time for action -- drawing an oscillogram; Input events
  • Time for action -- making oscillograms selectable
Control code
939394697
Dimensions
unknown
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781782168881
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • cl0500000715
  • a8633629-96a1-4785-8da1-78f636b7ef24
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)939394697

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