The Resource Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel
Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel
Resource Information
The item Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 1 library branch.
- Summary
- Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions'put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and iek'can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience
- Language
- eng
- Extent
- 1 online resource (xii, 198 pages)
- Contents
-
- Terra nova 2.0
- The real problem
- Social contract 2.0
- In the face of others
- Open-ended conclusions
- Isbn
- 9780253035738
- Label
- Gaming the system : deconstructing video games, games studies, and virtual worlds
- Title
- Gaming the system
- Title remainder
- deconstructing video games, games studies, and virtual worlds
- Statement of responsibility
- David J. Gunkel
- Language
- eng
- Summary
- Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions'put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and iek'can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Gunkel, David J
- Dewey number
- 794.801
- Government publication
- government publication of a state province territory dependency etc
- Illustrations
- illustrations
- Index
- index present
- LC call number
- GV1469.3
- LC item number
- .G86 2018
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- Series statement
- Digital game studies
- http://library.link/vocab/subjectName
-
- Video games
- Virtual reality
- Video games
- Virtual reality
- GAMES
- PHILOSOPHY
- Video games
- Virtual reality
- Label
- Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Terra nova 2.0 -- The real problem -- Social contract 2.0 -- In the face of others -- Open-ended conclusions
- Control code
- 1029073933
- Extent
- 1 online resource (xii, 198 pages)
- Form of item
- online
- Isbn
- 9780253035738
- Lccn
- 2018012742
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- n
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctv19s377
- Specific material designation
- remote
- System control number
- (OCoLC)1029073933
- Label
- Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Terra nova 2.0 -- The real problem -- Social contract 2.0 -- In the face of others -- Open-ended conclusions
- Control code
- 1029073933
- Extent
- 1 online resource (xii, 198 pages)
- Form of item
- online
- Isbn
- 9780253035738
- Lccn
- 2018012742
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- n
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctv19s377
- Specific material designation
- remote
- System control number
- (OCoLC)1029073933
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Gaming-the-system--deconstructing-video-games/O2uSl8LANPU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Gaming-the-system--deconstructing-video-games/O2uSl8LANPU/">Gaming the system : deconstructing video games, games studies, and virtual worlds, David J. Gunkel</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>