Coverart for item
The Resource IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit, Dmitry Volevodz

IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit, Dmitry Volevodz

Label
IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit
Title
IOS 7 game development
Title remainder
develop powerful, engaging games with ready-to-use utilities from Sprite Kit
Statement of responsibility
Dmitry Volevodz
Creator
Subject
Genre
Language
eng
Summary
This is an engaging, easy to follow guide for developing a wide range of server projects with Raspberry Pi. This book is targeted towards all Raspberry Pi enthusiasts who are interested in exploring the potential of Pi as a server. Even if you have no prior experience with the Raspberry Pi, you can pick up this book and develop a wide range of projects
Member of
Cataloging source
UMI
http://library.link/vocab/creatorName
Volevodz, Dmitry
Dewey number
  • 004.1
  • 004.16
Illustrations
illustrations
Index
index present
LC call number
QA76.8 .R19
Literary form
non fiction
Nature of contents
dictionaries
Series statement
Community experience distilled
http://library.link/vocab/subjectName
  • Computer games
  • iPhone (Smartphone)
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • Computer games
Label
IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit, Dmitry Volevodz
Instantiates
Publication
Copyright
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Updates on iOS7; Redesigning the iOS; New APIs; Developing games for iOS7; Framework for game development; Knowing about Sprite Kit; Benefits of Sprite Kit; Game controller support; Game center renovations; Summary; Chapter 2: Our First Sprite Kit Project; Sprite Kit basics; Anatomy of a Sprite Kit project; Scenes; Nodes; Node types; Actions; Game loop; Adding a background image to our game; Moving the character with actions; Adding infinite scrolling
  • Adding a score labelSummary; Chapter 3: Interacting with our Game; Handling touches; Using gesture recognizers; Accelerometer; Physics engine; Physics simulation basics; Implementing the physics engine; Summary; Chapter 4: Animating Sprites; What is animation?; What is a texture atlas?; Adding animations to our project; Character states; Adding shield animations; Adding a parallax background; Summary; Chapter 5: Particle Effects; Particle emitters; First particle effect; Advanced physics; Scene transitions; Summary; Chapter 6: Adding Game Controllers; Native game controllers
  • Game controller basicsUsing a controller in our game; Handling controller notifications; Adding sound and music; Summary; Chapter 7: Publishing to the iTunes App Store; Registering as a developer; Bundle ID; Provisioning profiles; Preparing our application for App Store; Managing applications in iTunes Connect; Life after uploading; Summary; Index
Control code
870904387
Dimensions
unknown
Extent
1 online resource (1 volume)
File format
unknown
Form of item
online
Isbn
9781783551583
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)870904387
Label
IOS 7 game development : develop powerful, engaging games with ready-to-use utilities from Sprite Kit, Dmitry Volevodz
Publication
Copyright
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Updates on iOS7; Redesigning the iOS; New APIs; Developing games for iOS7; Framework for game development; Knowing about Sprite Kit; Benefits of Sprite Kit; Game controller support; Game center renovations; Summary; Chapter 2: Our First Sprite Kit Project; Sprite Kit basics; Anatomy of a Sprite Kit project; Scenes; Nodes; Node types; Actions; Game loop; Adding a background image to our game; Moving the character with actions; Adding infinite scrolling
  • Adding a score labelSummary; Chapter 3: Interacting with our Game; Handling touches; Using gesture recognizers; Accelerometer; Physics engine; Physics simulation basics; Implementing the physics engine; Summary; Chapter 4: Animating Sprites; What is animation?; What is a texture atlas?; Adding animations to our project; Character states; Adding shield animations; Adding a parallax background; Summary; Chapter 5: Particle Effects; Particle emitters; First particle effect; Advanced physics; Scene transitions; Summary; Chapter 6: Adding Game Controllers; Native game controllers
  • Game controller basicsUsing a controller in our game; Handling controller notifications; Adding sound and music; Summary; Chapter 7: Publishing to the iTunes App Store; Registering as a developer; Bundle ID; Provisioning profiles; Preparing our application for App Store; Managing applications in iTunes Connect; Life after uploading; Summary; Index
Control code
870904387
Dimensions
unknown
Extent
1 online resource (1 volume)
File format
unknown
Form of item
online
Isbn
9781783551583
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)870904387

Library Locations

    • Ellis LibraryBorrow it
      1020 Lowry Street, Columbia, MO, 65201, US
      38.944491 -92.326012
    • Engineering Library & Technology CommonsBorrow it
      W2001 Lafferre Hall, Columbia, MO, 65211, US
      38.946102 -92.330125
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