Coverart for item
The Resource Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva

Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva

Label
Introduction to devops with Chocolate, LEGO and Scrum game
Title
Introduction to devops with Chocolate, LEGO and Scrum game
Statement of responsibility
Dana Pylayeva
Creator
Author
Subject
Language
eng
Summary
Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. You will: Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study
Member of
Cataloging source
YDX
http://library.link/vocab/creatorName
Pylayeva, Dana
Dewey number
  • 005.1
  • 004
Index
index present
LC call number
  • QA76.76.D47
  • QA75.5-76.95
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Computer software
  • Computer software
  • COMPUTERS
  • COMPUTERS
  • Computer software
  • Computer software
Label
Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum
  • IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team
  • Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup
  • Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework
  • Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints
Control code
970613200
Dimensions
unknown
Extent
1 online resource
Form of item
online
Isbn
9781484225653
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-1-4842-2565-3
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000830
Specific material designation
remote
System control number
(OCoLC)970613200
Label
Introduction to devops with Chocolate, LEGO and Scrum game, Dana Pylayeva
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum
  • IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team
  • Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup
  • Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework
  • Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints
Control code
970613200
Dimensions
unknown
Extent
1 online resource
Form of item
online
Isbn
9781484225653
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-1-4842-2565-3
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000830
Specific material designation
remote
System control number
(OCoLC)970613200

Library Locations

    • Ellis LibraryBorrow it
      1020 Lowry Street, Columbia, MO, 65201, US
      38.944491 -92.326012
    • Engineering Library & Technology CommonsBorrow it
      W2001 Lafferre Hall, Columbia, MO, 65211, US
      38.946102 -92.330125
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