Coverart for item
The Resource Learning Processing : a beginner's guide to programming images, animation, and interaction, Daniel Shiffman

Learning Processing : a beginner's guide to programming images, animation, and interaction, Daniel Shiffman

Label
Learning Processing : a beginner's guide to programming images, animation, and interaction
Title
Learning Processing
Title remainder
a beginner's guide to programming images, animation, and interaction
Statement of responsibility
Daniel Shiffman
Creator
Subject
Genre
Language
eng
Summary
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at
Member of
Action
Self-Renewing
Cataloging source
OSU
http://library.link/vocab/creatorName
Shiffman, Daniel
Dewey number
006.7
Illustrations
illustrations
Index
index present
Language note
English
LC call number
QA76.73.P75
LC item number
S54 2008
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
The Morgan Kaufmann series in computer graphics
http://library.link/vocab/subjectName
  • Processing (Computer program language)
  • Interactive multimedia
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • COMPUTERS
  • Processing (Computer program language)
  • Interactive multimedia
  • Processing (Computer program language)
  • Interactive multimedia
  • Computeranimation
  • Multimedia
  • Programmierung
  • Computação gráfica
  • Softwares
  • Linguagem de programação
  • Interaktiva multimedier
Label
Learning Processing : a beginner's guide to programming images, animation, and interaction, Daniel Shiffman
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
mixed
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Front Cover; Learning Processing; Copyright Page; Contents; Acknowledgments; Introduction; What is this book?; Who is this book for?; What is Processing?; But shouldn't I be Learning __________?; Write in this book!; How should I read this book?; Is this a textbook?; Will this be on the test?; Do you have a web site?; Take It One Step at a Time; Algorithms; Lesson 1: The Beginning; Chapter 1: Pixels; 1.1 Graph Paper; 1.2 Simple Shapes; 1.3 Grayscale Color; 1.4 RGB Color; 1.5 Color Transparency; 1.6 Custom Color Ranges; Chapter 2: Processing; 2.1 Processing to the Rescue
  • 2.2 How do I get Processing?2.3 The Processing Application; 2.4 The Sketchbook; 2.5 Coding in Processing; 2.6 Errors; 2.7 The Processing Reference; 2.8 The ""Play"" Button; 2.9 Your First Sketch; 2.10 Publishing Your Program; Chapter 3: Interaction; 3.1 Go with the flow; 3.2 Our Good Friends, setup() and draw(); 3.3 Variation with the Mouse; 3.4 Mouse Clicks and Key Presses; Lesson One Project; Lesson 2: Everything You Need to Know; Chapter 4: Variables; 4.1 What is a Variable?; 4.2 Variable Declaration and Initialization; 4.3 Using a Variable; 4.4 Many Variables; 4.5 System Variables
  • 4.6 Random: Variety is the spice of life4.7 Variable Zoog; Chapter 5: Conditionals; 5.1 Boolean Expressions; 5.2 Conditionals: If, Else, Else If; 5.3 Conditionals in a Sketch; 5.4 Logical Operators; 5.5 Multiple Rollovers; 5.6 Boolean Variables; 5.7 A Bouncing Ball; 5.8 Physics 101; Chapter 6: Loops; 6.1 What is iteration? I mean, what is iteration? Seriously, what is iteration?; 6.2 ""WHILE"" Loop, the Only Loop You Really Need; 6.3 ""Exit"" Conditions; 6.4 ""FOR"" Loop; 6.5 Local vs. Global Variables (AKA ""Variable Scope""); 6.6 Loop Inside the Main Loop; 6.7 Zoog grows arms
  • Lesson Two ProjectLesson 3: Organization; Chapter 7: Functions; 7.1 Break It Down; 7.2 ""User Defined"" Functions; 7.3 Defining a Function; 7.4 Simple Modularity; 7.5 Arguments; 7.6 Passing a Copy; 7.7 Return Type; 7.8 Zoog Reorganization; Chapter 8: Objects; 8.1 I'm down with OOP; 8.2 Using an Object; 8.3 Writing the Cookie Cutter; 8.4 Using an Object: The Details; 8.5 Putting It Together with a Tab; 8.6 Constructor Arguments; 8.7 Objects are data types too!; 8.8 Object-Oriented Zoog; Lesson Three Project; Lesson 4: More of the Same; Chapter 9: Arrays; 9.1 Arrays, why do we care?
  • 9.2 What is an array?9.3 Declaring and Creating an Array; 9.4 Initializing an Array; 9.5 Array Operations; 9.6 Simple Array Example: The Snake; 9.7 Arrays of Objects; 9.8 Interactive Objects; 9.9 Processing's Array Functions; 9.10 One Thousand and One Zoogs; Lesson Four Project; Lesson 5: Putting It All Together; Chapter 10: Algorithms; 10.1 Where have we been? Where are we going?; 10.2 Algorithm: Dance to the beat of your own drum; 10.3 From Idea to Parts; 10.4 Part 1: The Catcher; 10.5 Part 2: Intersection; 10.6 Part 3: The Timer; 10.7 Part 4: Raindrops
Control code
316329125
Dimensions
unknown
Extent
1 online resource (xvii, 453 pages)
Form of item
online
Isbn
9786612120824
Lccn
2008036476
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000044
Specific material designation
remote
System control number
(OCoLC)316329125
Label
Learning Processing : a beginner's guide to programming images, animation, and interaction, Daniel Shiffman
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
mixed
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Front Cover; Learning Processing; Copyright Page; Contents; Acknowledgments; Introduction; What is this book?; Who is this book for?; What is Processing?; But shouldn't I be Learning __________?; Write in this book!; How should I read this book?; Is this a textbook?; Will this be on the test?; Do you have a web site?; Take It One Step at a Time; Algorithms; Lesson 1: The Beginning; Chapter 1: Pixels; 1.1 Graph Paper; 1.2 Simple Shapes; 1.3 Grayscale Color; 1.4 RGB Color; 1.5 Color Transparency; 1.6 Custom Color Ranges; Chapter 2: Processing; 2.1 Processing to the Rescue
  • 2.2 How do I get Processing?2.3 The Processing Application; 2.4 The Sketchbook; 2.5 Coding in Processing; 2.6 Errors; 2.7 The Processing Reference; 2.8 The ""Play"" Button; 2.9 Your First Sketch; 2.10 Publishing Your Program; Chapter 3: Interaction; 3.1 Go with the flow; 3.2 Our Good Friends, setup() and draw(); 3.3 Variation with the Mouse; 3.4 Mouse Clicks and Key Presses; Lesson One Project; Lesson 2: Everything You Need to Know; Chapter 4: Variables; 4.1 What is a Variable?; 4.2 Variable Declaration and Initialization; 4.3 Using a Variable; 4.4 Many Variables; 4.5 System Variables
  • 4.6 Random: Variety is the spice of life4.7 Variable Zoog; Chapter 5: Conditionals; 5.1 Boolean Expressions; 5.2 Conditionals: If, Else, Else If; 5.3 Conditionals in a Sketch; 5.4 Logical Operators; 5.5 Multiple Rollovers; 5.6 Boolean Variables; 5.7 A Bouncing Ball; 5.8 Physics 101; Chapter 6: Loops; 6.1 What is iteration? I mean, what is iteration? Seriously, what is iteration?; 6.2 ""WHILE"" Loop, the Only Loop You Really Need; 6.3 ""Exit"" Conditions; 6.4 ""FOR"" Loop; 6.5 Local vs. Global Variables (AKA ""Variable Scope""); 6.6 Loop Inside the Main Loop; 6.7 Zoog grows arms
  • Lesson Two ProjectLesson 3: Organization; Chapter 7: Functions; 7.1 Break It Down; 7.2 ""User Defined"" Functions; 7.3 Defining a Function; 7.4 Simple Modularity; 7.5 Arguments; 7.6 Passing a Copy; 7.7 Return Type; 7.8 Zoog Reorganization; Chapter 8: Objects; 8.1 I'm down with OOP; 8.2 Using an Object; 8.3 Writing the Cookie Cutter; 8.4 Using an Object: The Details; 8.5 Putting It Together with a Tab; 8.6 Constructor Arguments; 8.7 Objects are data types too!; 8.8 Object-Oriented Zoog; Lesson Three Project; Lesson 4: More of the Same; Chapter 9: Arrays; 9.1 Arrays, why do we care?
  • 9.2 What is an array?9.3 Declaring and Creating an Array; 9.4 Initializing an Array; 9.5 Array Operations; 9.6 Simple Array Example: The Snake; 9.7 Arrays of Objects; 9.8 Interactive Objects; 9.9 Processing's Array Functions; 9.10 One Thousand and One Zoogs; Lesson Four Project; Lesson 5: Putting It All Together; Chapter 10: Algorithms; 10.1 Where have we been? Where are we going?; 10.2 Algorithm: Dance to the beat of your own drum; 10.3 From Idea to Parts; 10.4 Part 1: The Catcher; 10.5 Part 2: Intersection; 10.6 Part 3: The Timer; 10.7 Part 4: Raindrops
Control code
316329125
Dimensions
unknown
Extent
1 online resource (xvii, 453 pages)
Form of item
online
Isbn
9786612120824
Lccn
2008036476
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000044
Specific material designation
remote
System control number
(OCoLC)316329125

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      38.946102 -92.330125
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