The Resource Mathematics for computer graphics, John Vince
Mathematics for computer graphics, John Vince
Resource Information
The item Mathematics for computer graphics, John Vince represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 2 library branches.
Resource Information
The item Mathematics for computer graphics, John Vince represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 2 library branches.
- Summary
- John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the authors descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers
- Language
- eng
- Edition
- Fourth edition.
- Extent
- 1 online resource (xiv, 248 pages)
- Note
- Previous ed. published under the title: Essential mathematics for computer graphics fast. 2001
- Contents
-
- Mathematics
- Numbers
- Algebra
- Trigonometry
- Coordinate Systems
- Vectors
- Transforms
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Geometric Algebra
- Calculus: Derivatives
- Calculus: Integration
- Worked Examples
- Isbn
- 9781447162896
- Label
- Mathematics for computer graphics
- Title
- Mathematics for computer graphics
- Statement of responsibility
- John Vince
- Language
- eng
- Summary
- John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the authors descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers
- Cataloging source
- GW5XE
- http://library.link/vocab/creatorName
- Vince, John
- Dewey number
- 006.60151
- Illustrations
- illustrations
- Index
- index present
- LC call number
- T385
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- Series statement
- Undergraduate topics in computer science
- http://library.link/vocab/subjectName
-
- Computer graphics
- Computer graphics
- Computergrafik
- Label
- Mathematics for computer graphics, John Vince
- Note
- Previous ed. published under the title: Essential mathematics for computer graphics fast. 2001
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples
- Control code
- 865475335
- Dimensions
- unknown
- Edition
- Fourth edition.
- Extent
- 1 online resource (xiv, 248 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781447162896
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4471-6290-2
- Other physical details
- illustrations.
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)865475335
- Label
- Mathematics for computer graphics, John Vince
- Note
- Previous ed. published under the title: Essential mathematics for computer graphics fast. 2001
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples
- Control code
- 865475335
- Dimensions
- unknown
- Edition
- Fourth edition.
- Extent
- 1 online resource (xiv, 248 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781447162896
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 10.1007/978-1-4471-6290-2
- Other physical details
- illustrations.
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)865475335
Library Links
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Mathematics-for-computer-graphics-John/IVkNztsyv4Q/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Mathematics-for-computer-graphics-John/IVkNztsyv4Q/">Mathematics for computer graphics, John Vince</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Item Mathematics for computer graphics, John Vince
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Mathematics-for-computer-graphics-John/IVkNztsyv4Q/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Mathematics-for-computer-graphics-John/IVkNztsyv4Q/">Mathematics for computer graphics, John Vince</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>