The Resource Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge
Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge
Resource Information
The item Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 2 library branches.
Resource Information
The item Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 2 library branches.
- Summary
- Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing
- Language
- eng
- Extent
- 1 online resource.
- Contents
-
- From the contents Introduction
- A New World View
- Culture and Creativity: World of Warcraft Modding in China and The U.S
- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds
- Science, Technology and Reality in The Matrix Online and Tabula Rasa
- Spore: Assessment of the Science in an Evolution-Oriented Game
- Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching and Learning with Virtual Worlds
- A Virtual Mars
- Opening the Metaverse
- A Typology of Ethnographic Scales for Virtual Worlds
- Massively Muliplayer Online Games as Living Laboratories: Opportunities and Pitfalls
- Examining Player Anger in World of Warcraft
- Dude Looks Like a Lady
- Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners
- Speaking in Character:Voice Communication in Virtual Worlds
- What People Talk About in Virtual Worlds
- Changing the Rules: Social Architectures in Virtual Worlds
- Isbn
- 9781848828254
- Label
- Online worlds : convergence of the real and the virtual
- Title
- Online worlds
- Title remainder
- convergence of the real and the virtual
- Statement of responsibility
- edited by William Sims Bainbridge
- Language
- eng
- Summary
- Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing
- Cataloging source
- GW5XE
- Dewey number
- 006.8
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.9.H85
- LC item number
- O555 2010
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
- Bainbridge, William Sims
- Series statement
- Human-computer interaction series
- http://library.link/vocab/subjectName
-
- Virtual reality
- Human-computer interaction
- Human-computer interaction
- Computer Science
- Virtual reality
- Informatique
- Human-computer interaction
- Virtual reality
- Label
- Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- From the contents Introduction -- A New World View -- Culture and Creativity: World of Warcraft Modding in China and The U.S -- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds -- Science, Technology and Reality in The Matrix Online and Tabula Rasa -- Spore: Assessment of the Science in an Evolution-Oriented Game -- Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching and Learning with Virtual Worlds -- A Virtual Mars -- Opening the Metaverse -- A Typology of Ethnographic Scales for Virtual Worlds -- Massively Muliplayer Online Games as Living Laboratories: Opportunities and Pitfalls -- Examining Player Anger in World of Warcraft -- Dude Looks Like a Lady -- Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners -- Speaking in Character:Voice Communication in Virtual Worlds -- What People Talk About in Virtual Worlds -- Changing the Rules: Social Architectures in Virtual Worlds
- Control code
- 567351995
- Dimensions
- unknown
- Extent
- 1 online resource.
- Form of item
- online
- Isbn
- 9781848828254
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- 978-1-84882-824-7
- Specific material designation
- remote
- System control number
- (OCoLC)567351995
- Label
- Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- From the contents Introduction -- A New World View -- Culture and Creativity: World of Warcraft Modding in China and The U.S -- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds -- Science, Technology and Reality in The Matrix Online and Tabula Rasa -- Spore: Assessment of the Science in an Evolution-Oriented Game -- Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching and Learning with Virtual Worlds -- A Virtual Mars -- Opening the Metaverse -- A Typology of Ethnographic Scales for Virtual Worlds -- Massively Muliplayer Online Games as Living Laboratories: Opportunities and Pitfalls -- Examining Player Anger in World of Warcraft -- Dude Looks Like a Lady -- Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners -- Speaking in Character:Voice Communication in Virtual Worlds -- What People Talk About in Virtual Worlds -- Changing the Rules: Social Architectures in Virtual Worlds
- Control code
- 567351995
- Dimensions
- unknown
- Extent
- 1 online resource.
- Form of item
- online
- Isbn
- 9781848828254
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- http://library.link/vocab/ext/overdrive/overdriveId
- 978-1-84882-824-7
- Specific material designation
- remote
- System control number
- (OCoLC)567351995
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Online-worlds--convergence-of-the-real-and-the/Wdf6G7_9pWw/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Online-worlds--convergence-of-the-real-and-the/Wdf6G7_9pWw/">Online worlds : convergence of the real and the virtual, edited by William Sims Bainbridge</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>