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The Resource Play money, or, How I quit my day job and made millions trading virtual loot, Julian Dibbell

Play money, or, How I quit my day job and made millions trading virtual loot, Julian Dibbell

Label
Play money, or, How I quit my day job and made millions trading virtual loot
Title
Play money, or, How I quit my day job and made millions trading virtual loot
Statement of responsibility
Julian Dibbell
Title variation
  • Play money
  • How I quit my day job and made millions trading virtual loot
Creator
Subject
Language
eng
Summary
"Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of "virtual loot farmers": people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future."--Publisher's website
Cataloging source
BKL
http://library.link/vocab/creatorName
Dibbell, Julian
Illustrations
illustrations
Index
index present
Literary form
non fiction
http://library.link/vocab/subjectName
  • Internet games
  • Internet games
  • Fantasy games
  • Fantasy games
  • Virtual reality
  • Virtual reality
  • Internet addiction
  • Role playing
  • Multi-user dungeons
  • Multi-user dungeons
  • Internet addiction
Label
Play money, or, How I quit my day job and made millions trading virtual loot, Julian Dibbell
Instantiates
Publication
Note
Includes index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part 1. The Noob -- Part 2. Tijuana -- Part 3. Stolle's Tower -- Part 4. Springtime in Luna -- Part 5. The gold farmers -- Part 6. A thousand dollars and a dream -- Part 7. Bone Crusher, Tax Dodger, Gold Broker -- Part 8. Lost and found -- Part 9. A new beginning -- Part 10. On the road -- Part 11. Judgment Day -- Part 12. Unsettling accounts: an epilogue
Control code
70285307
Dimensions
25 cm
Extent
xiii, 321 pages
Isbn
9780465015351
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
9780465015351
Other physical details
illustrations
Label
Play money, or, How I quit my day job and made millions trading virtual loot, Julian Dibbell
Publication
Note
Includes index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part 1. The Noob -- Part 2. Tijuana -- Part 3. Stolle's Tower -- Part 4. Springtime in Luna -- Part 5. The gold farmers -- Part 6. A thousand dollars and a dream -- Part 7. Bone Crusher, Tax Dodger, Gold Broker -- Part 8. Lost and found -- Part 9. A new beginning -- Part 10. On the road -- Part 11. Judgment Day -- Part 12. Unsettling accounts: an epilogue
Control code
70285307
Dimensions
25 cm
Extent
xiii, 321 pages
Isbn
9780465015351
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
9780465015351
Other physical details
illustrations

Library Locations

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      1020 Lowry Street, Columbia, MO, 65201, US
      38.944491 -92.326012
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