The Resource Playing with sound : a theory of interacting with sound and music in video games, Karen Collins
Playing with sound : a theory of interacting with sound and music in video games, Karen Collins
Resource Information
The item Playing with sound : a theory of interacting with sound and music in video games, Karen Collins represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Playing with sound : a theory of interacting with sound and music in video games, Karen Collins represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 1 library branch.
- Summary
- "In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket
- Language
- eng
- Extent
- 1 online resource (xii, 185 pages)
- Contents
-
- Introduction
- Interacting with sound: a theory of action, image, and sound
- Being in the game: a sonic approach
- Sound at the borders: enacting game sound
- Embodying game sound in performance: the real and the virtual
- The second life of game sound: playing with the game
- Conclusions
- Isbn
- 9780262312295
- Label
- Playing with sound : a theory of interacting with sound and music in video games
- Title
- Playing with sound
- Title remainder
- a theory of interacting with sound and music in video games
- Statement of responsibility
- Karen Collins
- Subject
-
- COMPUTER SCIENCE/Computer Music
- COMPUTERS -- Digital Media | General
- COMPUTERS -- Interactive & Multimedia
- COMPUTERS -- Web | Site Design
- COMPUTERS -- Web | User Generated Content
- Computerspiel
- DESIGN/Interactive Design
- Datorspel -- musik
- Electronic books
- GAME STUDIES/General
- Interactive multimedia
- Interactive multimedia
- Interactive multimedia
- Video games
- Video games
- Video games
- Video games
- Videospiel
- Interactive multimedia
- Interaktiv multimedia
- Musik
- Ton
- Language
- eng
- Summary
- "In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket
- Cataloging source
- YDXCP
- http://library.link/vocab/creatorDate
- 1973-
- http://library.link/vocab/creatorName
- Collins, Karen
- Dewey number
- 006.7
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.I59
- LC item number
- C653 2013
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Interactive multimedia
- Video games
- COMPUTERS
- COMPUTERS
- COMPUTERS
- COMPUTERS
- Interactive multimedia
- Video games
- Datorspel
- Interaktiv multimedia
- Videospiel
- Computerspiel
- Musik
- Ton
- Label
- Playing with sound : a theory of interacting with sound and music in video games, Karen Collins
- Bibliography note
- Includes bibliographical references (pages 155-178) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions
- Control code
- 824734256
- Dimensions
- unknown
- Extent
- 1 online resource (xii, 185 pages)
- Form of item
- online
- Isbn
- 9780262312295
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 9442
- 9780262312295
- Specific material designation
- remote
- System control number
- (OCoLC)824734256
- Label
- Playing with sound : a theory of interacting with sound and music in video games, Karen Collins
- Bibliography note
- Includes bibliographical references (pages 155-178) and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions
- Control code
- 824734256
- Dimensions
- unknown
- Extent
- 1 online resource (xii, 185 pages)
- Form of item
- online
- Isbn
- 9780262312295
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other physical details
- illustrations
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 9442
- 9780262312295
- Specific material designation
- remote
- System control number
- (OCoLC)824734256
Subject
- COMPUTER SCIENCE/Computer Music
- COMPUTERS -- Digital Media | General
- COMPUTERS -- Interactive & Multimedia
- COMPUTERS -- Web | Site Design
- COMPUTERS -- Web | User Generated Content
- Computerspiel
- DESIGN/Interactive Design
- Datorspel -- musik
- Electronic books
- GAME STUDIES/General
- Interactive multimedia
- Interactive multimedia
- Interactive multimedia
- Video games
- Video games
- Video games
- Video games
- Videospiel
- Interactive multimedia
- Interaktiv multimedia
- Musik
- Ton
Genre
Member of
Library Links
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Playing-with-sound--a-theory-of-interacting-with/KcmAgo6Mg2U/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Playing-with-sound--a-theory-of-interacting-with/KcmAgo6Mg2U/">Playing with sound : a theory of interacting with sound and music in video games, Karen Collins</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Item Playing with sound : a theory of interacting with sound and music in video games, Karen Collins
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Playing-with-sound--a-theory-of-interacting-with/KcmAgo6Mg2U/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Playing-with-sound--a-theory-of-interacting-with/KcmAgo6Mg2U/">Playing with sound : a theory of interacting with sound and music in video games, Karen Collins</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>