Coverart for item
The Resource Serious games: The challenge : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised selected papers, Stefan de Wannemacker, Sylke Vandercruysse, Geraldine Clarebout (eds.)

Serious games: The challenge : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised selected papers, Stefan de Wannemacker, Sylke Vandercruysse, Geraldine Clarebout (eds.)

Label
Serious games: The challenge : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised selected papers
Title
Serious games: The challenge
Title remainder
ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised selected papers
Statement of responsibility
Stefan de Wannemacker, Sylke Vandercruysse, Geraldine Clarebout (eds.)
Title variation
  • ITEC/CIP
  • T 2011
Creator
Contributor
Subject
Genre
Language
eng
Summary
This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science
Member of
Cataloging source
GW5XE
Dewey number
371.33/4
Index
index present
Language note
English
LC call number
LB1028.3
LC item number
.I58 2011
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2011
http://bibfra.me/vocab/lite/meetingName
International Conference on Interdisciplinary Research on Technology, Education and Communication
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Wannemacker, Stefan de
  • Vandercruysse, Sylke
  • Clarebout, Geraldine
Series statement
Communications in computer and information science,
Series volume
280
http://library.link/vocab/subjectName
  • Educational technology
  • Computer-assisted instruction
  • Computer games
  • Informatique
  • Computer-assisted instruction
  • Computer games
  • Educational technology
Label
Serious games: The challenge : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised selected papers, Stefan de Wannemacker, Sylke Vandercruysse, Geraldine Clarebout (eds.)
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Serious Gaming and Vocabulary Growth
  • Research into the Effectiveness of a Serious Game upon Receptive Vocabulary
  • Uriël Schuurs
  • Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
  • Jonathan Cops
  • Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
  • Marjoke Bakker, Marja van den Heuvel-Panhuizen, Sylvia van Borkulo and Alexander Robitzsch
  • A Look into the Future of Serious Games Technology
  • Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle
  • One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
  • How to Adapt Games for Learning: The Potential Role of Instructional Support
  • Sylvia van Borkulo, Marja van den Heuvel-Panhuizen, Marjoke Bakker and Hanneke Loomans
  • Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
  • Maarten van Veen, Paul C. van Fenema and Peter Jongejan
  • PC-Based Microsimulation Improves Practical Performance in an OSCE
  • Oliver Meyer, Antje Felber and Christoph Gallschuetz
  • Lost in La Mancha: A Mobile Serious Game Experience for Language Training
  • Pau Yanez and Xavier Mas
  • Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
  • Jan-Henk Annema, Yorick Poels, Bieke Zaman and Frederik Cornillie
  • P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
  • Judith ter Vrugte and Ton de Jong
  • Vero Vanden Abeele, Bob De Schutter, Luc Geurts, Stef Desmet and Jeroen Wauters, et al.
  • deLearyous: An Interactive Application for Interpersonal Communication Training
  • Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt, Koen Eneman and Frederik Vaassen, et al
  • Learning from Computer Games: A Research Review
  • Sigmund Tobias and Dexter Fletcher
  • Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
  • Steven L. Thorne
  • A Game-Based Working Memory Intervention for Deaf Children
  • Terezinha Nunes, Rossana Barros, Deborah Evans and Diana Burman
Control code
813972791
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783642338144
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-642-33814-4
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)813972791
Label
Serious games: The challenge : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised selected papers, Stefan de Wannemacker, Sylke Vandercruysse, Geraldine Clarebout (eds.)
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Serious Gaming and Vocabulary Growth
  • Research into the Effectiveness of a Serious Game upon Receptive Vocabulary
  • Uriël Schuurs
  • Gaming Behavior of Flemish Students and Their Willingness for Using Games in Education
  • Jonathan Cops
  • Effects of Mini-Games for Enhancing Multiplicative Abilities: A First Exploration
  • Marjoke Bakker, Marja van den Heuvel-Panhuizen, Sylvia van Borkulo and Alexander Robitzsch
  • A Look into the Future of Serious Games Technology
  • Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert and Rik Van de Walle
  • One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables
  • How to Adapt Games for Learning: The Potential Role of Instructional Support
  • Sylvia van Borkulo, Marja van den Heuvel-Panhuizen, Marjoke Bakker and Hanneke Loomans
  • Towards a Framework for Unraveling the Hidden Curriculum in Military Training Simulators
  • Maarten van Veen, Paul C. van Fenema and Peter Jongejan
  • PC-Based Microsimulation Improves Practical Performance in an OSCE
  • Oliver Meyer, Antje Felber and Christoph Gallschuetz
  • Lost in La Mancha: A Mobile Serious Game Experience for Language Training
  • Pau Yanez and Xavier Mas
  • Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach
  • Jan-Henk Annema, Yorick Poels, Bieke Zaman and Frederik Cornillie
  • P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development
  • Judith ter Vrugte and Ton de Jong
  • Vero Vanden Abeele, Bob De Schutter, Luc Geurts, Stef Desmet and Jeroen Wauters, et al.
  • deLearyous: An Interactive Application for Interpersonal Communication Training
  • Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt, Koen Eneman and Frederik Vaassen, et al
  • Learning from Computer Games: A Research Review
  • Sigmund Tobias and Dexter Fletcher
  • Massively Semiotic Ecologies and L2 Development: Gaming Cases and Issues
  • Steven L. Thorne
  • A Game-Based Working Memory Intervention for Deaf Children
  • Terezinha Nunes, Rossana Barros, Deborah Evans and Diana Burman
Control code
813972791
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783642338144
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-642-33814-4
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)813972791

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