Coverart for item
The Resource Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings, Minhua Ma [and others] (eds.)

Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings, Minhua Ma [and others] (eds.)

Label
Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings
Title
Serious games development and applications
Title remainder
third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings
Statement of responsibility
Minhua Ma [and others] (eds.)
Title variation
SGDA 2012
Creator
Contributor
Subject
Genre
Language
eng
Summary
This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology
Member of
Is part of
Cataloging source
GW5XE
Dewey number
371.33/7
Index
no index present
LC call number
LB1029.G3
LC item number
S43 2012
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2012
http://bibfra.me/vocab/lite/meetingName
SGDA 2012
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
Ma, Minhua
Series statement
  • Lecture notes in computer science,
  • LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics
Series volume
7528
http://library.link/vocab/subjectName
  • Educational games
  • Video games
  • Computer games
  • Interactive multimedia
  • Informatique
  • Computer games
  • Educational games
  • Interactive multimedia
  • Video games
Label
Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings, Minhua Ma [and others] (eds.)
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
  • Margarida Romero, Mireia Usart, Maria Popescu and Elizabeth Boyle
  • Serious Games Adoption in Corporate Training
  • Aida Azadegan, Johann C.K.H. Riedel and Jannicke Baalsrud Hauge
  • Towards Participative and Knowledge-Intensive Serious Games
  • Nour El Mawas and Jean-Pierre Cahier
  • Towards Designing for Competence and Engagement in Serious Games
  • Erik D. van der Spek
  • Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
  • Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer and Jason Haas
  • Don't Panic: Enhancing Soft Skills for Civil Protection Workers
  • A Computer Game Based Motivation System for Human Physiology Studies
  • Tintu Mathew, Jochen Zange, Joern Rittweger and Rainer Herpers
  • Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
  • Manuel Fradinho Oliveira and Heiko Duin
  • Value Propositions for Serious Games in Health and Well-Being
  • Rosa García Sánchez, Alasdair G. Thin, Jannicke Baalsrud Hauge, Giusy Fiucci and Thierry Nabeth, et al.
  • Dealing with Threshold Concepts in Serious Games for Competence Development
  • Stefano Bocconi, Yulia Bachvarova, Martin Ruskov and Manuel Fradinho Oliveira
  • Betaville -- A Massively Participatory Mirror World Game
  • Martin Koplin and Carl Skelton
  • Ines Di Loreto, Simone Mora and Monica Divitini
  • Logical Thinking by Play Using the Example of the Game "Space Goats"
  • Thorsten Wahner, Moritz Kartheuser, Stefan Sigl, Jördis Nolte and Axel Hoppe
  • Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
  • François Bry and Christoph Wieser
  • The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
  • Gregor Cerinsek, Heiko Duin, Fiorella Colombo, Borzoo Pourabdollahian and Stanislaw Plebanek
  • Evaluating the Validity of a Non-invasive Assessment Procedure
  • Paul C. Seitlinger, Michael A. Bedek, Simone Kopeinik and Dietrich Albert
  • Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
  • Sobah A. Petersen and Michael A. Bedek
  • Health Games: Taxonomy Analysis and Multiplayer Design Suggestions
  • AmbiLearn: Enhancing the Learning Environment for Primary School Education
  • Jennifer Hyndman, Tom Lunney and Paul Mc Kevitt
  • Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
  • Bruno Bouchard, Frédérick Imbeault, Abdenour Bouzouane and Bob-Antoine J. Menelas
  • Experience in Serious Games: Between Positive and Serious Experience
  • Tim Marsh and Brigid Costello
  • Alex Gekker
  • A Serious Game for Training Balance Control over Different Types of Soil
  • Bob-Antoine J. Menelas and Martin J.D. Otis
  • Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
  • Minhua Ma, Kim Bale and Paul Rea
Control code
811620796
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783642336867
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)811620796
Label
Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings, Minhua Ma [and others] (eds.)
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
  • Margarida Romero, Mireia Usart, Maria Popescu and Elizabeth Boyle
  • Serious Games Adoption in Corporate Training
  • Aida Azadegan, Johann C.K.H. Riedel and Jannicke Baalsrud Hauge
  • Towards Participative and Knowledge-Intensive Serious Games
  • Nour El Mawas and Jean-Pierre Cahier
  • Towards Designing for Competence and Engagement in Serious Games
  • Erik D. van der Spek
  • Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
  • Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer and Jason Haas
  • Don't Panic: Enhancing Soft Skills for Civil Protection Workers
  • A Computer Game Based Motivation System for Human Physiology Studies
  • Tintu Mathew, Jochen Zange, Joern Rittweger and Rainer Herpers
  • Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
  • Manuel Fradinho Oliveira and Heiko Duin
  • Value Propositions for Serious Games in Health and Well-Being
  • Rosa García Sánchez, Alasdair G. Thin, Jannicke Baalsrud Hauge, Giusy Fiucci and Thierry Nabeth, et al.
  • Dealing with Threshold Concepts in Serious Games for Competence Development
  • Stefano Bocconi, Yulia Bachvarova, Martin Ruskov and Manuel Fradinho Oliveira
  • Betaville -- A Massively Participatory Mirror World Game
  • Martin Koplin and Carl Skelton
  • Ines Di Loreto, Simone Mora and Monica Divitini
  • Logical Thinking by Play Using the Example of the Game "Space Goats"
  • Thorsten Wahner, Moritz Kartheuser, Stefan Sigl, Jördis Nolte and Axel Hoppe
  • Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
  • François Bry and Christoph Wieser
  • The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
  • Gregor Cerinsek, Heiko Duin, Fiorella Colombo, Borzoo Pourabdollahian and Stanislaw Plebanek
  • Evaluating the Validity of a Non-invasive Assessment Procedure
  • Paul C. Seitlinger, Michael A. Bedek, Simone Kopeinik and Dietrich Albert
  • Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
  • Sobah A. Petersen and Michael A. Bedek
  • Health Games: Taxonomy Analysis and Multiplayer Design Suggestions
  • AmbiLearn: Enhancing the Learning Environment for Primary School Education
  • Jennifer Hyndman, Tom Lunney and Paul Mc Kevitt
  • Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
  • Bruno Bouchard, Frédérick Imbeault, Abdenour Bouzouane and Bob-Antoine J. Menelas
  • Experience in Serious Games: Between Positive and Serious Experience
  • Tim Marsh and Brigid Costello
  • Alex Gekker
  • A Serious Game for Training Balance Control over Different Types of Soil
  • Bob-Antoine J. Menelas and Martin J.D. Otis
  • Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development
  • Minhua Ma, Kim Bale and Paul Rea
Control code
811620796
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9783642336867
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)811620796

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