The Resource Sport 2.0 : transforming sports for a digital world, Andy Miah
Sport 2.0 : transforming sports for a digital world, Andy Miah
Resource Information
The item Sport 2.0 : transforming sports for a digital world, Andy Miah represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Sport 2.0 : transforming sports for a digital world, Andy Miah represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of Missouri Libraries.
This item is available to borrow from 1 library branch.
- Summary
- Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics
- Language
- eng
- Extent
- 1 online resource (x, 274 pages)
- Contents
-
- Games based culture
- Real world games
- The digital ecology of elite sports
- The serious gamer as elite athlete
- Digital spectators in augmented realities
- Media change at the Olympic games
- The new Olympic media
- Social media and the Olympics
- The London 2012 social media impact
- Citizen journalism and mobile media
- Conclusion : mixed reality and the wearable media generation
- Isbn
- 9780262343114
- Label
- Sport 2.0 : transforming sports for a digital world
- Title
- Sport 2.0
- Title remainder
- transforming sports for a digital world
- Statement of responsibility
- Andy Miah
- Title variation
- Sport two point 0
- Subject
-
- DIGITAL HUMANITIES & NEW MEDIA/General
- Digitalisierung
- GAME STUDIES/General
- GAMES -- Gambling | Sports
- History
- Mass media and sports
- Mass media and sports
- Olympics
- Olympics -- History -- 21st century
- Performance technology
- Performance technology
- SOCIAL SCIENCE -- Media Studies
- SOCIAL SCIENCES/Media Studies
- 2000-2099
- SPORTS & RECREATION -- Essays
- SPORTS & RECREATION -- History
- SPORTS & RECREATION -- Reference
- Social Media
- Social media
- Social media
- Sport
- Sports -- Technological innovations
- Sports -- Technological innovations
- Sports spectators -- Effect of technological innovations on
- TRAVEL -- Special Interest | Sports
- SPORTS & RECREATION -- Business Aspects
- Communication in sports -- Technological innovations
- Language
- eng
- Summary
- Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics
- Cataloging source
- N$T
- http://library.link/vocab/creatorDate
- 1975-
- http://library.link/vocab/creatorName
- Miah, Andy
- Dewey number
- 796
- Index
- index present
- LC call number
- GV745
- LC item number
- .M53 2017eb
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Sports
- Performance technology
- Mass media and sports
- Social media
- Communication in sports
- Sports spectators
- Olympics
- GAMES
- SPORTS & RECREATION
- SPORTS & RECREATION
- SPORTS & RECREATION
- SPORTS & RECREATION
- TRAVEL
- SOCIAL SCIENCE
- Mass media and sports
- Olympics
- Performance technology
- Social media
- Sports
- Sport
- Digitalisierung
- Social Media
- Label
- Sport 2.0 : transforming sports for a digital world, Andy Miah
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Games based culture -- Real world games -- The digital ecology of elite sports -- The serious gamer as elite athlete -- Digital spectators in augmented realities -- Media change at the Olympic games -- The new Olympic media -- Social media and the Olympics -- The London 2012 social media impact -- Citizen journalism and mobile media -- Conclusion : mixed reality and the wearable media generation
- Control code
- 973932850
- Dimensions
- unknown
- Extent
- 1 online resource (x, 274 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262343114
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 99972508553
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 22573/ctt1m5nwdf
- ea8d4ee3-3615-4bfe-b375-f5abedb7b51b
- 7441
- 9780262343114
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)973932850
- Label
- Sport 2.0 : transforming sports for a digital world, Andy Miah
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Games based culture -- Real world games -- The digital ecology of elite sports -- The serious gamer as elite athlete -- Digital spectators in augmented realities -- Media change at the Olympic games -- The new Olympic media -- Social media and the Olympics -- The London 2012 social media impact -- Citizen journalism and mobile media -- Conclusion : mixed reality and the wearable media generation
- Control code
- 973932850
- Dimensions
- unknown
- Extent
- 1 online resource (x, 274 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9780262343114
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Other control number
- 99972508553
- http://library.link/vocab/ext/overdrive/overdriveId
-
- 22573/ctt1m5nwdf
- ea8d4ee3-3615-4bfe-b375-f5abedb7b51b
- 7441
- 9780262343114
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)973932850
Subject
- DIGITAL HUMANITIES & NEW MEDIA/General
- Digitalisierung
- GAME STUDIES/General
- GAMES -- Gambling | Sports
- History
- Mass media and sports
- Mass media and sports
- Olympics
- Olympics -- History -- 21st century
- Performance technology
- Performance technology
- SOCIAL SCIENCE -- Media Studies
- SOCIAL SCIENCES/Media Studies
- 2000-2099
- SPORTS & RECREATION -- Essays
- SPORTS & RECREATION -- History
- SPORTS & RECREATION -- Reference
- Social Media
- Social media
- Social media
- Sport
- Sports -- Technological innovations
- Sports -- Technological innovations
- Sports spectators -- Effect of technological innovations on
- TRAVEL -- Special Interest | Sports
- SPORTS & RECREATION -- Business Aspects
- Communication in sports -- Technological innovations
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/portal/Sport-2.0--transforming-sports-for-a-digital/Bl7QVpHay2Q/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/portal/Sport-2.0--transforming-sports-for-a-digital/Bl7QVpHay2Q/">Sport 2.0 : transforming sports for a digital world, Andy Miah</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>