Coverart for item
The Resource Touch of class : learning to program well with objects and contracts, Bertrand Meyer

Touch of class : learning to program well with objects and contracts, Bertrand Meyer

Label
Touch of class : learning to program well with objects and contracts
Title
Touch of class
Title remainder
learning to program well with objects and contracts
Statement of responsibility
Bertrand Meyer
Creator
Subject
Language
eng
Summary
From object technology pioneer, Design by Contract inventor and ETH Zurich professor Bertrand Meyer, winner of ACM Software System Award, the Dahl-Nygaard prize and the Jolt award, Touch of Class is a revolutionary introductory programming textbook that makes learning programming fun and rewarding. Instead of the traditional low-level examples, Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then explore "from the outside in" as they learn new programming techniques. Unique to Touch of Class is the combination of a practical, hands-on approach with sound theory. Throughout the presentation of software concepts, the book relies on the principles of Design by Contract, critical to software quality and providing a gentle introduction to formal methods. The coverage is notable in both its depth and its breadth. In addition to core programming concepts such as control structures, algorithms and fundamental data structures, it encompasses recursion (including theory and implementation), reference and pointer manipulation, inheritance and associated techniques of polymorphism and dynamic binding, topological sort as an example of algorithm and API design, syntax description techniques, important design patterns such as Observer and Visitor, event-driven programming, high-level function closures (including an introduction to lambda calculus) and software tools. The final chapter is a detailed introduction to the challenges and techniques of software engineering, from lifecycle models to requirements analysis. The use of full color brings exciting programming concepts to life. Touch of Class gives students the leading edge by teaching both the fundamental techniques of programming and the professional-level skills preparing them for the challenges of modern software engineering
Member of
Cataloging source
GW5XE
http://library.link/vocab/creatorDate
1950-
http://library.link/vocab/creatorName
Meyer, Bertrand
Dewey number
005.1/17
Illustrations
illustrations
Index
no index present
Language note
English
LC call number
QA76.64
LC item number
.M49 2009
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Object-oriented programming (Computer science)
  • Software engineering
  • Software engineering
  • Object-oriented programming (Computer science)
  • Informatique
  • Object-oriented programming (Computer science)
  • Software engineering
Label
Touch of class : learning to program well with objects and contracts, Bertrand Meyer
Instantiates
Publication
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Prefaces -- I. Basics -- The industry of pure ideas -- Dealing with objects -- Program structure basics -- The interface of a class -- Just enough logic -- Creating objects and executing systems -- Control structures -- Routines, functional abstraction and information hiding -- Variables, assignment and references -- II. How things work -- Just enough hardware -- Describing syntax -- Programming languages and tools -- III. Algorithms and data structures -- Fundamental data structures, genericity, and algorithm complexity -- Recursion and trees -- Devising and engineering an algorithm: Topological Sort -- IV. Obejct-oriented techniques -- Inheritance -- Operations as objects: agents and lambda calculus -- Event-driven design -- Program correctness and proofs -- V. Towards Software Engineering -- Introduction to software engineering -- VI. Appendices -- A: An introduction to Java (from material by Marco Piccioni -- B: An introduction to C♯ (from material by Benjamin Morandi) -- C: An introduction to C++ (from material by Nadia Polikarpova) -- D: From C++ to C -- E: Using the EiffelStudio environment -- VII. Credits and index
Control code
432709292
Dimensions
unknown
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9783540921455
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-540-92145-5
http://library.link/vocab/ext/overdrive/overdriveId
978-3-540-92144-8
Specific material designation
remote
System control number
(OCoLC)432709292
Label
Touch of class : learning to program well with objects and contracts, Bertrand Meyer
Publication
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Prefaces -- I. Basics -- The industry of pure ideas -- Dealing with objects -- Program structure basics -- The interface of a class -- Just enough logic -- Creating objects and executing systems -- Control structures -- Routines, functional abstraction and information hiding -- Variables, assignment and references -- II. How things work -- Just enough hardware -- Describing syntax -- Programming languages and tools -- III. Algorithms and data structures -- Fundamental data structures, genericity, and algorithm complexity -- Recursion and trees -- Devising and engineering an algorithm: Topological Sort -- IV. Obejct-oriented techniques -- Inheritance -- Operations as objects: agents and lambda calculus -- Event-driven design -- Program correctness and proofs -- V. Towards Software Engineering -- Introduction to software engineering -- VI. Appendices -- A: An introduction to Java (from material by Marco Piccioni -- B: An introduction to C♯ (from material by Benjamin Morandi) -- C: An introduction to C++ (from material by Nadia Polikarpova) -- D: From C++ to C -- E: Using the EiffelStudio environment -- VII. Credits and index
Control code
432709292
Dimensions
unknown
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9783540921455
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/978-3-540-92145-5
http://library.link/vocab/ext/overdrive/overdriveId
978-3-540-92144-8
Specific material designation
remote
System control number
(OCoLC)432709292

Library Locations

    • Ellis LibraryBorrow it
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      38.946102 -92.330125
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