The anime ecology : a genealogy of television, animation, and game media
Resource Information
The work The anime ecology : a genealogy of television, animation, and game media represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
The anime ecology : a genealogy of television, animation, and game media
Resource Information
The work The anime ecology : a genealogy of television, animation, and game media represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- The anime ecology : a genealogy of television, animation, and game media
- Title remainder
- a genealogy of television, animation, and game media
- Statement of responsibility
- Thomas Lamarre
- Subject
-
- Animated films -- Japan -- History and criticism
- Criticism, interpretation, etc
- Criticism, interpretation, etc
- Cultural industries -- Social aspects
- Cultural industries -- Social aspects
- Cultural industries -- Social aspects
- Japan
- Japan
- PERFORMING ARTS / Animation
- Animated films
- SOCIAL SCIENCE / Popular Culture
- SOCIAL SCIENCE / Popular Culture
- Television programs -- Social aspects
- Television programs -- Social aspects
- Television programs -- Social aspects
- Video games -- Social aspects
- Video games -- Social aspects
- Video games -- Social aspects
- PERFORMING ARTS / Animation
- Animated films
- Language
- eng
- Summary
- "With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it in important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media--from console games and video to iOS games and streaming--to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The anime ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students"--
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- Dewey number
- 791.43/340952
- Government publication
- government publication of a state province territory dependency etc
- Illustrations
- illustrations
- Index
- index present
- LC call number
- NC1766.J3
- LC item number
- L34 2018
- Literary form
- non fiction
- Nature of contents
- bibliography
Context
Context of The anime ecology : a genealogy of television, animation, and game mediaWork of
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