Moving from Unity to Godot : an in-depth handbook to Godot for Unity users
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The work Moving from Unity to Godot : an in-depth handbook to Godot for Unity users represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
Moving from Unity to Godot : an in-depth handbook to Godot for Unity users
Resource Information
The work Moving from Unity to Godot : an in-depth handbook to Godot for Unity users represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- Moving from Unity to Godot : an in-depth handbook to Godot for Unity users
- Title remainder
- an in-depth handbook to Godot for Unity users
- Statement of responsibility
- Alan Thorn
- Language
- eng
- Summary
- Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot youll be ready to create amazing 2D and 3D games that will supercharge your business. You will: Explore the similarities and differences between Unity and Godot Maximize the benefits from Unity and Godot Create believable game world and characters with Godot Master the unique aspects of C# coding in Godot
- Cataloging source
- EBLCP
- Dewey number
- 794.8/151
- Index
- index present
- LC call number
- QA76.76.C672
- Literary form
- non fiction
- Nature of contents
- dictionaries
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