#
Computer graphics -- Mathematics
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The concept ** Computer graphics -- Mathematics** represents the subject, aboutness, idea or notion of resources found in **University of Missouri Libraries**.

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Computer graphics -- Mathematics
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**Computer graphics -- Mathematics**represents the subject, aboutness, idea or notion of resources found in**University of Missouri Libraries**.- Label
- Computer graphics -- Mathematics

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- A blossoming development of splines
- Calculus for computer graphics
- Combinatorial maps : efficient data structures for computer graphics and image processing
- Computer graphics : from pixels to programmable graphics hardware
- Computer graphics : mathematical first steps
- Essential Mathematics for Games and Interactive Applications, Third Edition
- Essential mathematics for computer graphics fast
- Fluid Simulation for Computer Graphics, Second Edition
- Geometric algebra for computer graphics
- Geometric algebra for computer science : an object-oriented approach to geometry
- Geometry for computer graphics : formulae, examples and proofs
- Guide to computational geometry processing : foundations, algorithms, and methods
- Implicit curves and surfaces : mathematics, data structures and algorithms
- Implicit curves and surfaces : mathematics, data structures and algorithms
- Mathematical and computer programming techniques for computer graphics
- Mathematical structures for computer graphics
- Mathematical structures for computer graphics
- Mathematics and culture II : visual perfection : mathematics and creativity
- Mathematics for computer graphics
- Mathematics for computer graphics
- Mathematics for computer graphics
- Mathematics for computer graphics
- Mathematics for computer graphics
- Matrix transforms for computer games and animation
- Quaternions for computer graphics
- Quaternions for computer graphics
- Ray shooting, depth orders and hidden surface removal
- Ray shooting, depth orders and hidden surface removal
- Superfractals
- Topological data analysis for scientific visualization
- Vector analysis for computer graphics
- Why does the chaos game work? : a look at two explanations

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`<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/resource/Ni3St-S-71Q/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/resource/Ni3St-S-71Q/">Computer graphics -- Mathematics</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>`