Playing with sound : a theory of interacting with sound and music in video games
Resource Information
The work Playing with sound : a theory of interacting with sound and music in video games represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
Playing with sound : a theory of interacting with sound and music in video games
Resource Information
The work Playing with sound : a theory of interacting with sound and music in video games represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- Playing with sound : a theory of interacting with sound and music in video games
- Title remainder
- a theory of interacting with sound and music in video games
- Statement of responsibility
- Karen Collins
- Subject
-
- COMPUTER SCIENCE/Computer Music
- COMPUTERS -- Digital Media | General
- COMPUTERS -- Interactive & Multimedia
- COMPUTERS -- Web | Site Design
- COMPUTERS -- Web | User Generated Content
- Computerspiel
- DESIGN/Interactive Design
- Datorspel -- musik
- Electronic books
- GAME STUDIES/General
- Interactive multimedia
- Interactive multimedia
- Interactive multimedia
- Video games
- Video games
- Video games
- Video games
- Videospiel
- Interactive multimedia
- Interaktiv multimedia
- Musik
- Ton
- Language
- eng
- Summary
- "In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket
- Cataloging source
- YDXCP
- Dewey number
- 006.7
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.I59
- LC item number
- C653 2013
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
Context
Context of Playing with sound : a theory of interacting with sound and music in video gamesWork of
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