Agents for games and simulations : trends in techniques, concepts and design
Resource Information
The work Agents for games and simulations : trends in techniques, concepts and design represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books, http://bibfra.me/vocab/marc/conference-publication.
The Resource
Agents for games and simulations : trends in techniques, concepts and design
Resource Information
The work Agents for games and simulations : trends in techniques, concepts and design represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books, http://bibfra.me/vocab/marc/conference-publication.
- Label
- Agents for games and simulations : trends in techniques, concepts and design
- Title remainder
- trends in techniques, concepts and design
- Statement of responsibility
- Frank Dignum [and others] (eds.)
- Subject
-
- Artificial intelligence
- Artificial intelligence -- Congresses
- Computer simulation
- Computer simulation
- Computer simulation -- Congresses
- Conference papers and proceedings
- Conference papers and proceedings
- Electronic games
- Electronic games
- Electronic games -- Congresses
- Informatique
- Multiagent systems
- Multiagent systems
- Multiagent systems -- Congresses
- Artificial intelligence
- Language
- eng
- Summary
- Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field
- Cataloging source
- GW5XE
- Dewey number
- 006.3
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.76.I58
- LC item number
- I584 2009
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- Series statement
-
- Lecture notes in computer science,
- Lecture notes in artificial intelligence
- State-of-the-art survey
- LNCS sublibrary: SL 7 - Artificial intelligence
- Series volume
- 5920.
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