Computer graphics
Resource Information
The concept Computer graphics represents the subject, aboutness, idea or notion of resources found in University of Missouri Libraries.
The Resource
Computer graphics
Resource Information
The concept Computer graphics represents the subject, aboutness, idea or notion of resources found in University of Missouri Libraries.
- Label
- Computer graphics
A sample of Items that share the Concept Computer graphics See All
Context
Context of Computer graphicsSubject of
No resources found
No enriched resources found
- 100% Photoshop : create stunning illustrations without using any photographs
- 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
- 2015 3DTV Conference the True Vision Capture, Transmission and Display of 3D Video (3DTV Con)
- 2015 International Conference on 3D Vision (3DV)
- 3D CAD principles and applications
- 3D CAD with Autodesk 123D : designing for 3D printing, laser cutting, and personal fabrication
- 3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics
- 3D Movie Making
- 3D animation essentials
- 3D automotive modeling : an insider's guide to 3D car modeling and design for games and film
- 3D computer graphics
- 3D computer graphics : a user's guide for artists and designers
- 3D for Graphic Designers
- 3D game design with Unreal Engine 4 and Blender : combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments
- 3D game environments : create professional 3D game worlds
- 3D game textures : create professional game art using Photoshop
- 3D game textures : create professional game art using Photoshop
- 3D graphics : a visual approach
- 3D graphics for game programming
- 3D in Photoshop : the ultimate guide for creative professionals
- 3D interactive computer graphics : the hierarchical modelling system HIRASP
- 3D math primer for graphics and game development
- 3D math primer for graphics and game development
- 3D motion graphics for 2D artists : conquering the third dimension
- 3D scientific visualization with Blender®
- 3D surface reconstruction : multi-scale hierarchical approaches
- 3D synthetic environment reconstruction
- 3DS Max 6 essentials : a real-world approach
- 3ds Max modeling : bots, mechs, and droids
- 3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling
- 3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling, Vol. 1
- 3ds Max modeling for games : insider's guide to stylized modeling, Volume II
- 3ds max 2008 bible
- 3ds max 6 animation and visual effects techniques
- 3ds max animation with Biped
- 3ds max design architectural visualization : for intermediate users
- A Field Guide to Digital Color
- A Natural language and graphics interface : results and perspectives from the ACORD project
- A basis for solid modeling of gear teeth with application in design and manufacture
- A circuit editor and logic simulator for digital circuits design
- A complete CSS Flexbox course and a real world website project
- A computer graphic technique for finding numerical methods for ordinary differential equations
- A computer graphics program for the generation of half-tone images with shadows
- A computer program for automatic plotting of trees
- A conversational graphic data processing system : the IBM 1130/2250
- A fast hidden line algorithm with contour option
- A formal model of visualization in computer graphics systems
- A formal model of visualization in computer graphics systems
- A framework for the development of improved tactical symbology
- A framework for the development of improved tactical symbology
- A graphical weather system design for the NASA Transport Systems Research Vehicle B-737
- A guide to computer animation for TV, games, multimedia and web
- A modular data acquisition and display software system for a laboratory environment
- A modular data acquisition and display software system for a laboratory environment
- A multi-processor system for hidden-surface-removal
- A note on a gamma distribution computer program and computer produced graphs
- A note on a gamma distribution computer program and graph paper
- A practical guide to AutoCAD 3D design
- A practical introduction to computer graphics
- A programmer's geometry
- A programmer's guide to the Sensory-Effector Interface
- A study of stereoscopic image creation with 3D Studio Max
- A study of visual realism in computer graphics
- A survey of photon mapping for realistic image synthesis
- A technical briefing on the Initial Graphics Exchange Specification (IGES)
- A walk through the planned CS building
- AFOS display of MDR data on local map background
- ARTRIX final report
- Abduzeedo inspiration guide for designers
- Absolute beginner's guide to Adobe Photoshop elements 2
- Absolute beginner's guide to Microsoft Office PowerPoint 2003
- Active contours : the application of techniques from graphics, vision, control theory and statistics to visual tracking of shapes in motion
- Adobe After Effects CS5 classroom in a book
- Adobe CS4 Web workflows : building Web sites with Adobe Creative Suite 4
- Adobe Camera Raw workflow : a guide to working with Photoshop and the Camera Raw plug-in
- Adobe Creative Suite 2
- Adobe Creative Suite 2 how-tos : essential techniques
- Adobe Creative Suite 4 : design premium
- Adobe Creative Suite 4 Design Premium all-in-one for dummies
- Adobe Creative Suite 4 bible
- Adobe Creative Suite 5 Design Premium : classroom in a book : the official training workbook from Adobe Systems
- Adobe Creative Suite 5 Web premium how-tos : 100 essential techniques
- Adobe Creative Suite 5 bible
- Adobe Creative Suite 5 design premium all-in-one for dummies
- Adobe Creative Suite 5 design premium how-tos : 100 essential techniques
- Adobe Creative Suite 6 design & web premuim : classroom in a book
- Adobe Creative Suite 6 production premium : classroom in a book : the official training workbook from Adobe Systems
- Adobe Dimension CC classroom in a book : 2019 release : the official training workbook from Adobe
- Adobe Dimension classroom in a book (2020 release) : the official training workbook from Adobe
- Adobe Edge Animate CC for dummies
- Adobe Fireworks CS4
- Adobe Fireworks CS4 : classroom in a book
- Adobe Fireworks CS4 how-tos : 100 essential techniques
- Adobe Fireworks CS5
- Adobe Fireworks CS6 : classroom in a book
- Adobe Flash Builder 4 : learn by video
- Adobe Flash CS4 professional for Windows and Macintosh
- Adobe Flash CS5 : Einstieg, Praxis, Profitipps
- Adobe Flash Platform from start to finish : working collaboratively using Adobe Creative Suite 5
- Adobe Flash Professional CC : learn by video
- Adobe Illustrator CC
- Adobe Illustrator CC 2015 release
- Adobe Illustrator CC 2015 release
- Adobe Illustrator CC 2017
- Adobe Illustrator CC : 2014 release
- Adobe Illustrator CC : classroom in a book - Illustrator 17.1 update (January 2014)
- Adobe Illustrator CC : learn by video
- Adobe Illustrator CC Classroom in a book, 2018 release : the official training workbook from Adobe
- Adobe Illustrator CC Classroom in a book, 2019 release : the official training workbook from Adobe
- Adobe Illustrator CC for dummies
- Adobe Illustrator CC in-depth
- Adobe Illustrator CC learn by video (2014 release)
- Adobe Illustrator CC on demand
- Adobe Illustrator CS2 101 : online video
- Adobe Illustrator CS3
- Adobe Illustrator CS4
- Adobe Illustrator CS4
- Adobe Illustrator CS4 how-tos : 100 essential techniques
- Adobe Illustrator CS4 on demand
- Adobe Illustrator CS5
- Adobe Illustrator CS5
- Adobe Illustrator CS5 on demand
- Adobe Illustrator CS6 : classroom in a book
- Adobe Illustrator CS6 : learn by video
- Adobe Illustrator CS6 classroom in a book (August 2012 update), Addendum
- Adobe Illustrator CS6 on demand
- Adobe Illustrator Classroom in a book (2020 release) : the official training workbook from Adobe
- Adobe InDesign CC
- Adobe InDesign CC digital classroom
- Adobe InDesign CS5
- Adobe InDesign CS6 learn by video
- Adobe InDesign basic training
- Adobe Photoshop CC 2015 release
- Adobe Photoshop CC classroom in a book (2014 release) : the official training workbook from Adobe
- Adobe Photoshop CC for Photographers, 2014 Release, 2nd Edition
- Adobe Photoshop CC for dummies
- Adobe Photoshop CC for photographers 2015 release : a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC
- Adobe Photoshop CC for photographers 2018 edition : a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC
- Adobe Photoshop CC for photographers : a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC
- Adobe Photoshop CC for photographers : a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC
- Adobe Photoshop CC on demand
- Adobe Photoshop CS Classroom in a Book
- Adobe Photoshop CS2 official JavaScript reference
- Adobe Photoshop CS2 studio techniques
- Adobe Photoshop CS3 : top 100 simplified tips & tricks
- Adobe Photoshop CS3 how-tos : 100 essential techniques
- Adobe Photoshop CS3 on demand
- Adobe Photoshop CS4 how-tos : 100 essential techniques
- Adobe Photoshop CS4 on demand
- Adobe Photoshop CS4 one-on-one
- Adobe Photoshop CS6 essentials
- Adobe Photoshop Elements 10 : classroom in a book
- Adobe Photoshop Elements 15 classroom in a book : the official training workbook from Adobe
- Adobe Photoshop Elements 2018 classroom in a book : the official training workbook from Adobe
- Adobe Photoshop Elements 2019 classroom in a book : the official training workbook from Adobe
- Adobe Photoshop Elements 2020 classroom in a book : the official training workbook from Adobe
- Adobe Photoshop Elements 7
- Adobe Photoshop Elements 9 : essentials
- Adobe Photoshop elements 4 : 50 ways to create cool pictures
- Adobe Photoshop unmasked : the art and science of selections, layers, and paths
- Adobe creative suite 6 design and web premium all-in-one for dummies
- Adobe illustrator : the official handbook for designers
- Adobe illustrator CS3 how-tos : 100 essential techniques
- Adobe illustrator CS5 one-on-one
- Adobe photoshop CS2 A-Z : tools and features : illustrated ready reference
- Adobe photoshop elements 9 classroom in a book : the official training workbook from Adobe Systems
- Adobe® Illustrator® 10 Classroom in a Book®
- Adobe® Illustrator® CC Classroom in a Book®
- Adobe® Illustrator® CS2 Official JavaScript Reference
- Adobe® Photoshop® 7.0 Classroom in a Book®
- Advanced Adobe Photoshop CS6 revealed
- Advanced AutoCAD 2012
- Advanced AutoCAD 2017 : advanced tools and techniques for computer aided design (CAD)
- Advanced AutoCAD techniques
- Advanced Carrara Techniques
- Advanced Jupyter Notebook development : deployment and customization of notebooks, tmpnb, nbviewer and JupyterHub
- Advanced Painter techniques
- Advanced audio visualization using ThMAD : creating amazing graphics with open source software
- Advanced global illumination
- Advanced graphics in C : programming and techniques
- Advanced graphics on VGA and XGA cards using Borland C++
- Advanced graphics programming using openGL
- Advanced graphics with the IBM personal computer
- Advanced methods in computer graphics : with examples in OpenGL
- Advances in GPU research and practice
- Advances in Multimedia Information Processing " PCM 2002 : Third IEEE Pacific Rim Conference on Multimedia Hsinchu, Taiwan, December 16 18, 2002 Proceedings
- Advances in Multimodal Interfaces " ICMI 2000 : Third International Conference Beijing, China, October 14 16, 2000 Proceedings
- Advances in Visual Computing : 7th International Symposium, ISVC 2011, Las Vegas, NV, USA, September 26-28, 2011, proceedings, Part II
- Advances in computer graphics II
- Advances in image and video technology : 5th Pacific Rim Symposium, PSIVT 2011, Gwangju, South Korea, November 20-23, 2011, Proceedings, Part I
- Advances in visual computing : 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part II
- Advances in visual computing : 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, proceedings, Part I
- Advances in visual computing : 7th International Symposium, ISVC 2011, Las Vegas, NV, USA, September 26-28, 2011, proceedings, Part I
- Affinity Designer : Praxiswissen für Einsteiger
- After Effects @ Work
- After Effects Apprentice, 2nd Edition
- After Effects Apprentice, 3rd Edition
- After Effects in Production, 2nd Edition
- Algorithm Theory " SWAT 2002 : 8th Scandinavian Workshop on Algorithm Theory Turku, Finland, July 3 5, 2002 Proceedings
- Algorithm Theory - SWAT 2000 : 7th Scandinavian Workshop on Algorithm Theory Bergen, Norway, July 5 7, 2000 Proceedings
- Algorithm Theory - SWAT 2004 : 9th Scandinavian Workshop on Algorithm Theory, Humlebæk, Denmark, July 8-10, 2004. Proceedings
- Algorithm Theory -- SWAT'96 : 5th Scandinavian Workshop on Algorithm Theory Reykjavík, Iceland, July 3-5, 1996 Proceedings
- Algorithm Theory SWAT'98 : 6th Scandinavian Workshop on Algorithm Theory Stockholm, Sweden, July 810, 1998 Proceedings
- Algorithm animation
- Algorithms " ESA 2002 : 10th Annual European Symposium Rome, Italy, September 17 21, 2002 Proceedings
- Algorithms -- ESA '94 : Second Annual European Symposium Utrecht, the Netherlands, September 26-28, 1994 Proceedings
- Algorithms ESA 2004 : 12th Annual European Symposium, Bergen, Norway, September 14-17, 2004. Proceedings
- Algorithms and Computation : 4th International Symposium, ISAAC '93 Hong Kong, December 15-17, 1993 Proceedings
- Algorithms and Computation : 7th International Symposium, ISAAC '96 Osaka, Japan, December 16-18, 1996 Proceedings
- Algorithms and Computations : 6th International Symposium, ISAAC '95 Cairns, Australia, December 4-6, 1995 Proceedings
- Algorithms and Data Structures : Third Workshop, WADS '93 Montréal, Canada, August 11-13, 1993 Proceedings
- Algorithms and computation : 22nd International Symposium, ISAAC 2011, Yokohama, Japan, December 5-8, 2011, proceedings
- Algorithms and data structures : 4th International Workshop, WADS '95 Kingston, Canada, August 16-18, 1995 Proceedings
- Algorithms for parallel polygon rendering
- An Introduction to ray tracing
- An automation simulation testbed : phase I report October 1987 - September 1988
- An introduction to SAS Visual Analytics : how to explore numbers, design reports, and gain insight into your data
- An introduction to computer graphics for artists
- An introduction to splines for use in computer graphics and geometric modeling
- An investigation into conversion from non-uniform rational B-spline boundary representation geometry to constructive solid geometry
- An invitation to 3-D vision : from images to geometric models
- Animated computer graphics applications in 80386 microprocessor computers with video graphics array
- Animating with Blender : how to create short animations from start to finish
- Animation and performance capture using digitized models
- Animation techniques for scientific visualization
- AnySurface : bringing agent-based simulation and data visualization to all surfaces
- Application of computer and interactive graphics
- Applications of 3-D and 4-D visualization technology in transportation
- Applications of Invariance in Computer Vision : Second Joint European -- US Workshop Ponta Delgada, Azores, Portugal October 9-14, 1993 Proceedings
- Applications of spatial data structures : computer graphics, image processing, and GIS
- Applications of the hemi-cube radiosity method
- Applied concepts in microcomputer graphics
- Applied geometry for computer graphics and CAD
- Architectural design with SketchUp : 3D modeling, extensions, BIM, rendering, making, and scripting
- Articulated Motion and Deformable Objects
- Assembly Language Graphics Library (EGR1.LB) with FORTRAN interfacing
- Assembly modeling with SolidWorks 2006 : for the intermediate SolidWorks user
- Astonishing web graphics with Kai's powertools and plug-ins
- Auerbach on digital plotters and image digitizers
- Augmented reality : an emerging technologies guide to AR
- Augmented reality art : from an emerging technology to a novel creative medium
- Augmented reality game development : create your own augmented reality games from scratch with Unity 5
- Auto CAD für Dummies
- AutoCAD 2008 and AutoCAD LT 2008 bible
- AutoCAD 2009 for dummies
- AutoCAD 2010 and AutoCAD LT 2010 : no experience required
- AutoCAD 2010 fundamentals
- AutoCAD 2011 and AutoCAD LT 2011 : no experience required
- AutoCAD 2012 and AutoCAD LT 2012 : no experience required
- AutoCAD 2012 and AutoCAD LT 2012 essentials : AutoDesk official training guide
- AutoCAD 2012and AutoCAD LT 2012 Bible
- AutoCAD 2013 and AutoCAD LT 2013 essentials
- AutoCAD 2013 und AutoCAD LT 2013 : das offizielle Trainingsbuch
- AutoCAD 2014 for dummies
- AutoCAD 2015 : beginning and Intermediate
- AutoCAD 2015 and AutoCAD LT 2015 : essentials
- AutoCAD 2015 and AutoCAD LT 2015 Bible
- AutoCAD 2015 and AutoCAD LT 2015 essentials
- AutoCAD 2015 und LT 2015 für Architekten und Ingenieure
- AutoCAD 2016 and AutoCAD LT 2016 : no experience required
- AutoCAD 2017 and AutoCAD LT 2017 : essentials
- AutoCAD 3D
- AutoCAD For Dummies, 18th Edition
- AutoCad 2011 fundamentals
- Autocad 2014 and Autocad LT 2014 : essentials
- Autocad 2014 and Autocad LT 2014 : essentials
- Autodesk 3ds Max 2012 essentials : Autodesk official training guide
- Autodesk 3ds Max 2014 Essentials
- Autodesk 3ds Max 8 essentials
- Autodesk 3ds Max 9 essentials
- Autodesk 3ds max 2013 essentials
- Autodesk 3ds max 8 essentials
- Autodesk Maya 2015 : 3D-animation vom concept zum final
- Autodesk® 3ds Max® 9 : MAXScript essentials
- Automata, Languages and Programming : 29th International Colloquium, ICALP 2002 Málaga, Spain, July 8 13, 2002 Proceedings
- Automated Deduction in Equational Logic and Cubic Curves
- Automated deduction in geometry : 8th International Workshop, ADG 2010, Munich, Germany, July 22-24, 2010, revised selected papers
- Basistraining Vektorgrafik : der kreative Pfad zu besseren Grafiken
- Beginner's guide to SolidWorks 2007
- Beginner's guide to SolidWorks 2009
- Beginning Blender : open source 3D modeling, animation, and game design
- Beginning GIMP : from novice to professional
- Beginning PBR texturing : learn physically based rendering with allegorithmic's substance painter
- Beginning SVG : a practical introduction to SVG using real-world examples
- Beginning WebGL for HTML5
- Beginning Windows mixed reality programming : for HoloLens and mixed reality headsets
- Beginning lighting and rendering with 3ds Max and V-Ray
- Beyond the renderer : software architecture for parallel graphics and visualization
- Beyond the third dimension : geometry, computer graphics, and higher dimensions
- Biologically Motivated Computer Vision : Second International Workshop, BMCV 2002 Tübingen, Germany, November 22 24, 2002 Proceedings
- Biometric recognition : 6th Chinese Conference, CCBR 2011, Beijing, China, December 3-4, 2011, proceedings
- Blender 2.5 character animation cookbook : 50 great recipes for giving soul to your characters by building high-quality rigs and understanding the principles of movement
- Blender 3D : characters, machines, and scenes for artists : gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D
- Blender 3D : designing objects : build your very own stunning characters in Blender from scratch : a course in three modules
- Blender 3D By Example - Second Edition
- Blender 3D basics : a quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7
- Blender 3D by example : design a complete workflow with Blender to create stunning 3D scenes and films step by step!
- Blender 3D incredible machines
- Blender Cycles : lighting and rendering cookbook : over 50 recipes to help you master the Lighting and Rendering model using the Blender Cycles engine
- Blender for dummies
- Blender for dummies
- Blender for video production quick start guide : create high quality videos for YouTube and other social media platforms with Blender
- Blender for visual effects
- Blender foundations : the essential guide to learning Blender 2.6
- Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering
- Blender production : creating short animations from start to finish
- Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8
- Bluescreen Compositing
- Bounce, tumble, and splash! : simulating the physical world with Blender 3D
- Bring your Web design to life : creating rich media websites with Adobe Creative Suite
- Building a website with Photoshop CS4 and Dreamweaver CS4
- Building the service-based library Web site : a step-by-step guide to design and options
- Building web applications with SVG
- Business analysis and graphics with Lotus 1-2-3
- Business graphics with Lotus 1-2-3
- Bézier and B-spline techniques
- C# graphics programming
- CAD*I drafting model
- CADKEY 107 : the complete CADKEY 7 textbook
- CG 101 : a computer graphics industry reference
- CGAL arrangements and their applications : a step-by-step guide
- CS3 power session
- CS5.5 update : motion graphics with Adobe Creative Suite 5 studio techniques
- CSS : kaskadowe arkusze stylów : przewodnik encyklopedyczny
- CSS : nieoficjalny podręcznik
- CSS : the complete guide (incl. Flexbox, Grid and Sass)
- CSS : the missing manual
- Calculating intersections of surfaces in screen space
- Canned art : clip art for the Macintosh
- Cascading style sheets : designing for the Web
- Cascading style sheets : the definitive guide
- Cascading style sheets : the definitive guide
- Certified SolidWorks Associate (CSWA) exam training
- Chaos and fractals : a computer graphical journey : ten year compilation of advanced research
- Character modeling in Autodesk 3ds Max
- Cinema 4D 10 workshop
- Cinema 4D 11 workshop
- Cinema 4D : the artist's project sourcebook
- Cinema 4D R17 : Praxiseinstieg
- Cinema 4D R18 : Praxiseinstieg
- Cinema 4D signature courseware
- Cinema 4D special effects techniques
- Cinema 4d apprentice : real world skills for the aspiring motion graphics artist
- Client-side graphics with HTML5 canvases
- Closed object boundaries from scattered points
- Closed object boundaries from scattered points
- Cloth modeling and animation
- Color management without the jargon : a simple approach for designers and photographers using Adobe creative suite : online video
- Common Graphics Library (CGL), Volume II, Low-level user's guide
- Complete Maya programming : an extensive guide to MEL and the C++ API
- Complete Maya programming : an in-depth guide to 3D fundamentals, geometry, and modeling, Volume 2
- Computational Geometry and its Applications : CG'88, International Workshop on Computational Geometry Würzburg, FRG, March 24-25, 1988 Proceedings
- Computational algorithms for increased control of depth-viewing volume for stereo three-dimensional graphic displays
- Computational geometry and graphs : Thailand-Japan Joint Conference, TJJCCGG 2012, Bangkok, Thailand, December 6-8, 2012, Revised selected papers
- Computational geometry, graphs and applications : 9th International Conference, CGGA 2010, Dalian, China, November 3-6, 2010, revised selected papers
- Computational visualization : graphics, abstraction, and interactivity
- Computer Analysis of Images and Patterns : 8th International Conference, CAIP99 Ljubljana, Slovenia, September 13, 1999 Proceedings
- Computer Graphics International : CGI 96
- Computer Vision - ECCV 2000 : 6th European Conference on Computer Vision Dublin, Ireland, June 26 July 1, 2000 Proceedings, Part I
- Computer Vision - ECCV 2004 : 8th European Conference on Computer Vision, Prague, Czech Republic, May 11-14, 2004. proceedings, Part I
- Computer Vision -- ECCV '94 : Third European Conference on Computer Vision Stockholm, Sweden, May 2-6 1994 Proceedings, Volume II
- Computer Vision -- ECCV '94 : Third European Conference on Computer Vision Stockholm, Sweden, May 2-6, 1994 Proceedings, Volume I
- Computer Vision -- ECCV '96 : 4th European Conference on Computer Vision Cambridge, UK, April 15-18, 1996 Proceedings, Volume I
- Computer Vision -- ECCV 2002 : 7th European Conference on Computer Vision Copenhagen, Denmark, May 28-31, 2002 Proceedings, Part III
- Computer Vision ACCV'98 : Third Asian Conference on Computer Vision Hong Kong, China, January 810, 1998 Proceedings, Volume II
- Computer Vision ECCV 2000 00 : 6th European Conference on Computer Vision Dublin, Ireland, June 26July 1, 2000 Proceedings, Part II
- Computer Vision ECCV98 : 5th European Conference on Computer Vision Freiburg, Germany, June 26, 1998 Proceedings, Volume II
- Computer aided drafting on the Bausch and Lomb producer drafting system