Video games -- Social aspects
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The concept Video games -- Social aspects represents the subject, aboutness, idea or notion of resources found in University of Missouri Libraries.
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Video games -- Social aspects
Resource Information
The concept Video games -- Social aspects represents the subject, aboutness, idea or notion of resources found in University of Missouri Libraries.
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- Video games -- Social aspects
31 Items that share the Concept Video games -- Social aspects
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- Avant-garde videogames : playing with technoculture
- Before the crash : early video game history
- Best before : videogames, supersession and obsolescence
- Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
- Codename revolution : the Nintendo WII platform
- Computer games as a sociocultural phenomenon : games without frontiers, war without tears
- Digital play : the interaction of technology, culture, and marketing
- Extra lives : why video games matter
- Games of empire : global capitalism and video games
- Games, learning, and society : learning and meaning in the digital age
- Gaming : essays on algorithmic culture
- Gaming : essays on algorithmic culture
- Gaming at the edge : sexuality and gender at the margins of gamer culture
- Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture
- Gaming the system : deconstructing video games, games studies, and virtual worlds
- How to do things with videogames
- MMOs from the outside in : the massively-multiplayer online role-playing games of psychology, law, government, and real life
- Persuasive games : the expressive power of videogames
- Players and their pets : gaming communities from Beta to Sunset
- Playing with videogames
- Screenplay : cinema/videogames/interfaces
- The anime ecology : a genealogy of television, animation, and game media
- The pleasures of computer gaming : essays on cultural history, theory and aesthetics
- The toxic meritocracy of video games : why gaming culture is the worst
- The work of play : meaning-making in videogames
- Understanding user experience in gaming
- Video games : a popular culture phenomenon
- Virtual ascendance : video games and the remaking of reality
- Visual digital culture : surface play and spectacle in new media genres
- What is your quest? : from adventure games to interactive books
- Women and gaming : the Sims and 21st century learning
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/resource/nhh3QFI5vzM/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/resource/nhh3QFI5vzM/">Video games -- Social aspects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.missouri.edu/resource/nhh3QFI5vzM/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.missouri.edu/resource/nhh3QFI5vzM/">Video games -- Social aspects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.missouri.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.missouri.edu/">University of Missouri Libraries</a></span></span></span></span></div>