Mathematical and computer programming techniques for computer graphics
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The work Mathematical and computer programming techniques for computer graphics represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
Mathematical and computer programming techniques for computer graphics
Resource Information
The work Mathematical and computer programming techniques for computer graphics represents a distinct intellectual or artistic creation found in University of Missouri Libraries. This resource is a combination of several types including: Work, Language Material, Books.
 Label
 Mathematical and computer programming techniques for computer graphics
 Statement of responsibility
 Peter Comninos
 Subject

 C (Computer program language)
 C (Computer program language)
 Computer graphics  Mathematics
 Computer graphics  Mathematics
 Computer graphics  Mathematics
 Computergraphics
 Informatique
 Mathematische programmering
 Matrices
 C (Computer program language)
 Matrices
 Programmatuurtechniek
 Transformations (Mathematics)
 Transformations (Mathematics)
 Transformations (Mathematics)
 Vector algebra
 Vector algebra
 Vector algebra
 Matrices
 Language
 eng
 Summary
 Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics  taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics
 Cataloging source
 GW5XE
 Dewey number

 006.660151
 006.601/51
 Illustrations
 illustrations
 Index
 index present
 Language note
 English
 LC call number
 T385
 LC item number
 .C54865 2006
 Literary form
 non fiction
 Nature of contents

 dictionaries
 bibliography
Context
Context of Mathematical and computer programming techniques for computer graphicsWork of
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